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[1.8.9] Use one Model for different Items?


minquist
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Hi togehter,

 

In my mod I define an item-class which is used for several items with different properties.

Every single kind of this item has an own unlocalized name ("item_diarybook_digger_day_" + an integer) - but every kind of the item has the same texture.

 

Then I try to register the item using

 Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(ModItems.item_diarybook_digger[i], 0, new ModelResourceLocation(modid + ":item_diarybook_digger", "inventory"));

 

I hoped that a single Model-Definition, named "item_diarybook_digger.json" can be used, but I get the model definition not found error

 

[Client thread/ERROR] [FML]: Exception loading model for variant testmod:item_diarybook_digger_day_365#inventory for item "testmod:item_diarybook_digger_day_365"
java.lang.Exception: Could not load model definition for variant testmod:item_diarybook_digger_day_365#inventory

 

Is it possible to use one model-definition file for serveral items? If so: What I'm doing wrong?

 

Thanks and best,

 

minquist

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Yes, it is totally possible.

What are you doing wrong?

  • How is the unlocalized name relevant here?
  • Use
    ModelLoader.setCustomModelResourceLocation

    in preInit, not the

    ItemModelMesher

    .

  • Why generate the ModelResourceLocation painfully manually like that?
    new ModelResourceLocation(item.getRegistryName(), "inventory")

    will work fine and allow you to use the same for every item.

  • Why are you still on 1.8.9?

 

If that does not fix it, post more of your code.

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Wait, you are making 365 different items? Why not use metadata?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Yes, it is totally possible.

What are you doing wrong?

  • How is the unlocalized name relevant here?
  • Use
    ModelLoader.setCustomModelResourceLocation

    in preInit, not the

    ItemModelMesher

    .

  • Why generate the ModelResourceLocation painfully manually like that?
    new ModelResourceLocation(item.getRegistryName(), "inventory")

    will work fine and allow you to use the same for every item.

  • Why are you still on 1.8.9?

 

If that does not fix it, post more of your code.

 

Thanks, that helped a lot. Don't know really why it was a problem. ;-)

 

We are using 1.8.9 because we don't want to have some 1.9 and 1.10 features of Minecraft within our project.

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We are using 1.8.9 because we don't want to have some 1.9 and 1.10 features of Minecraft within our project.
While this is of course your own choice, please be aware that 1.8.9 support is being phased out, especially for mod-makers. As a mod-maker you should be using the latest version of Forge if you want support here.
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