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Okay, I've finally got back into modding and decided to rewrite my minimal work from scratch to learn stuff again. I've created a meta item with 11 (I think) subitems stored using damage. These are created. However, after trying to set them to have seperate models, the paths are not being followed and every subitem reverts to soundcontrol:discCore#inventory, rather than, say, soundcontrol:discCore_13#inventory (meta/dmg 0)

 

package toblexson.soundcontrol.items;

import toblexson.soundcontrol.info.SCInfo;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

/**
* Created by toblexson on 16/09/2016.
*/
public class SCBaseItem extends Item
{
    public SCBaseItem(String name, CreativeTabs creativeTab)
    {
        super();
        setUnlocalizedName(SCInfo.MOD_ID + "." + name);
        setRegistryName(name);
        setCreativeTab(creativeTab);

    }
}

 

package toblexson.soundcontrol.items;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

import java.util.List;

/**
* Created by toblexson on 17/09/2016.
*/
public class SCMetaItem extends SCBaseItem
{
    private String[] altNames;
    private String[] regNames;

    public SCMetaItem(String name, String[] altNames, CreativeTabs creativeTab)
    {
        super(name, creativeTab);
        setHasSubtypes(true);
        this.altNames = altNames;
        setMaxDamage(0);
        setRegNames();
    }

    private void setRegNames()
    {
        regNames = new String[altNames.length];
        for (int i = 0; i < altNames.length; i++)
        {
            regNames[i] = getRegistryName() + "_" + altNames[i];
        }
    }

    @Override
    public void getSubItems(Item itemIn, CreativeTabs tab, List<ItemStack> subItems)
    {
        for (int i = 0; i < altNames.length; i++)
        {
            subItems.add(new ItemStack(itemIn, 1, i));
        }
    }

    @Override
    public String getUnlocalizedName(ItemStack stack)
    {
        return this.getUnlocalizedName() + "_" + altNames[stack.getItemDamage()];
    }

    public int getNumberSubItem()
    {
        return altNames.length;
    }

    public String getRegistryName(int meta)
    {
        return regNames[meta];
    }
}

 

package toblexson.soundcontrol.items;

import toblexson.soundcontrol.info.SCNames;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;

import java.util.List;

/**
* Created by toblexson on 17/09/2016.
*/
public class ItemDiscCore extends SCMetaItem
{

    public ItemDiscCore()
    {
        super(SCNames.Items.DISC_CORE, SCNames.Items.DISC_CORE_ALT, CreativeTabs.MISC);
    }

    @Override
    public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced)
    {
        tooltip.add(stack.getUnlocalizedName().substring(27));
    }
}

 

package toblexson.soundcontrol.client.render;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import toblexson.soundcontrol.items.SCItems;
import toblexson.soundcontrol.items.SCMetaItem;

/**
* Created by toblexson on 16/09/2016.
*/
public class ItemRenderRegister
{
    private static ItemModelMesher modelMesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

    public static void registerItemRenderer()
    {
        register(SCItems.vinyl);

        registerMeta(SCItems.discCore);
        //defaulting to soundcontrol:disCore#inventory
    }

    public static void register(Item item)
    {
        modelMesher.register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    }

    public static void registerMeta(SCMetaItem item)
    {
        for (int i = 0; i < item.getNumberSubItem(); i++)
        {
            ModelLoader.setCustomModelResourceLocation(item, i, new ModelResourceLocation(item.getRegistryName(i), "inventory"));
        }
    }
}

 

It's probably a silly mistake, it almost always is. Thanks in advance.

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