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Posted

Hi,

 

I just played a bit on my test server for my mod with a friend and then the server crashed...

 

What I did: just removed some of my gravity blocks (a few hundred) which resultet in a few more hundred EntityFalling blocks and then the complete internet connection of my house was gone....

Restarted the server, did the exact same again... same result... No idea why this happens cause nothing in the log before this happened shows anything related to my mod and I don't even call any netty methods, so I think this is caused by Forge or Minecraft (or something else?).

 

A few hours before I had even a crash that because of so many falling entities the netty thread crashed... I still don't know why this happened... but I don't think this should ever happen.

 

Netty Crash-log:

BlockCollapse.java:45 -> calls a method and results in BlockCollapse.java:54 --> calls a method which results in BlockCollapse.java:127: on that line is just the 'continue' keyword inside of a while-loop... No idea what's going on there....

 

Thread: Server Watchdog
Stacktrace:
at minecraftplaye.primevalforest.common.blocks.core.BlockCollapse.hasSupport(BlockCollapse.java:127)
at minecraftplaye.primevalforest.common.blocks.core.BlockCollapse.doCollapse(BlockCollapse.java:54)
at minecraftplaye.primevalforest.common.blocks.core.BlockCollapse.func_180650_b(BlockCollapse.java:45)
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:743)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:218)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:698)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)

-- Thread Dump --
Details:
Threads: "Netty Server IO #13" Id=41 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@3fecf61e
-  locked java.util.Collections$UnmodifiableSet@312b0f93
-  locked sun.nio.ch.WindowsSelectorImpl@35149d6e
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #12" Id=40 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@701605a8
-  locked java.util.Collections$UnmodifiableSet@281241b2
-  locked sun.nio.ch.WindowsSelectorImpl@41ac94b4
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #11" Id=39 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@50428e02
-  locked java.util.Collections$UnmodifiableSet@1039fae7
-  locked sun.nio.ch.WindowsSelectorImpl@2a1c3683
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #10" Id=38 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@f300e40
-  locked java.util.Collections$UnmodifiableSet@4b46a33a
-  locked sun.nio.ch.WindowsSelectorImpl@14778677
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #9" Id=37 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@5f141254
-  locked java.util.Collections$UnmodifiableSet@50d955f8
-  locked sun.nio.ch.WindowsSelectorImpl@2ef863aa
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #8" Id=36 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@6940c3c
-  locked java.util.Collections$UnmodifiableSet@79ed2808
-  locked sun.nio.ch.WindowsSelectorImpl@6381c458
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #7" Id=35 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@e091eb1
-  locked java.util.Collections$UnmodifiableSet@28da06a0
-  locked sun.nio.ch.WindowsSelectorImpl@3867c6db
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #6" Id=34 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@55a9668b
-  locked java.util.Collections$UnmodifiableSet@13130619
-  locked sun.nio.ch.WindowsSelectorImpl@6b04eddd
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #5" Id=33 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@6d53bf78
-  locked java.util.Collections$UnmodifiableSet@73d00167
-  locked sun.nio.ch.WindowsSelectorImpl@7878f2ca
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #4" Id=32 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@34de921d
-  locked java.util.Collections$UnmodifiableSet@44065381
-  locked sun.nio.ch.WindowsSelectorImpl@37aea95f
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Chunk I/O Executor Thread-1" Id=58 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@8fff3c2
at sun.misc.Unsafe.park(Native Method)
-  waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@8fff3c2
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


"Netty Server IO #3" Id=31 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@48f1c6ba
-  locked java.util.Collections$UnmodifiableSet@3e9d0e7e
-  locked sun.nio.ch.WindowsSelectorImpl@7cbbaca3
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Netty Server IO #2" Id=30 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@b2d2115
-  locked java.util.Collections$UnmodifiableSet@4d2fe2dc
-  locked sun.nio.ch.WindowsSelectorImpl@1b97fbf9
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"File IO Thread" Id=54 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at net.minecraft.world.storage.ThreadedFileIOBase.func_75736_b(SourceFile:51)
at net.minecraft.world.storage.ThreadedFileIOBase.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)


"Netty Server IO #1" Id=29 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@3ae8929c
-  locked java.util.Collections$UnmodifiableSet@582f295d
-  locked sun.nio.ch.WindowsSelectorImpl@6a241986
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Server Watchdog" Id=53 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
at net.minecraft.server.dedicated.ServerHangWatchdog.run(ServerHangWatchdog.java:46)
at java.lang.Thread.run(Unknown Source)


"Timer-0" Id=52 TIMED_WAITING on java.util.TaskQueue@4ec86f08
at java.lang.Object.wait(Native Method)
-  waiting on java.util.TaskQueue@4ec86f08
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)


"Netty Server IO #0" Id=28 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
-  locked io.netty.channel.nio.SelectedSelectionKeySet@304a783f
-  locked java.util.Collections$UnmodifiableSet@110edaaa
-  locked sun.nio.ch.WindowsSelectorImpl@5bac1924
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...


"Server console handler" Id=20 RUNNABLE (in native)
at org.fusesource.jansi.internal.Kernel32.ReadConsoleInputW(Native Method)
at org.fusesource.jansi.internal.Kernel32.readConsoleInputHelper(Kernel32.java:761)
at org.fusesource.jansi.internal.Kernel32.readConsoleKeyInput(Kernel32.java:794)
at org.fusesource.jansi.internal.WindowsSupport.readConsoleInput(WindowsSupport.java:97)
at jline.WindowsTerminal.readConsoleInput(WindowsTerminal.java:214)
at jline.WindowsTerminal.access$000(WindowsTerminal.java:54)
at jline.WindowsTerminal$1.read(WindowsTerminal.java:156)
at jline.internal.NonBlockingInputStream.read(NonBlockingInputStream.java:166)
-  locked jline.internal.NonBlockingInputStream@56918d76
...


"DestroyJavaVM" Id=21 RUNNABLE


"Server thread" Id=18 RUNNABLE
at minecraftplaye.primevalforest.common.blocks.core.BlockCollapse.hasSupport(BlockCollapse.java:127)
at minecraftplaye.primevalforest.common.blocks.core.BlockCollapse.doCollapse(BlockCollapse.java:54)
at minecraftplaye.primevalforest.common.blocks.core.BlockCollapse.func_180650_b(BlockCollapse.java:45)
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:743)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:218)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:698)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
...


"Server Infinisleeper" Id=17 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at net.minecraft.server.dedicated.DedicatedServer$1.run(DedicatedServer.java:78)


"Snooper Timer" Id=16 TIMED_WAITING on java.util.TaskQueue@35799c1b
at java.lang.Object.wait(Native Method)
-  waiting on java.util.TaskQueue@35799c1b
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)


"NonBlockingInputStreamThread" Id=14 WAITING on jline.internal.NonBlockingInputStream@56918d76 owned by "Server console handler" Id=20
at java.lang.Object.wait(Native Method)
-  waiting on jline.internal.NonBlockingInputStream@56918d76
at jline.internal.NonBlockingInputStream.run(NonBlockingInputStream.java:275)
at java.lang.Thread.run(Unknown Source)


"Attach Listener" Id=5 RUNNABLE


"Signal Dispatcher" Id=4 RUNNABLE


"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@52c5db94
at java.lang.Object.wait(Native Method)
-  waiting on java.lang.ref.ReferenceQueue$Lock@52c5db94
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)


"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@699b9dd1
at java.lang.Object.wait(Native Method)
-  waiting on java.lang.ref.Reference$Lock@699b9dd1
at java.lang.Object.wait(Unknown Source)
at java.lang.ref.Reference.tryHandlePending(Unknown Source)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)



Stacktrace:
at net.minecraft.server.dedicated.ServerHangWatchdog.run(ServerHangWatchdog.java:63)
at java.lang.Thread.run(Unknown Source)

 

 

The code of the line 127 for anyone who does not believe me:

tTb7BYa.png

Above the if-clause starts the while loop.

 

 

the other later problem:

 


[22:23:01] [server thread/INFO] [FML/]: [server thread] Server side modded connection established
[22:23:19] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:24:04] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:24:49] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:25:35] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:26:19] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:27:04] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:27:49] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:28:34] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:29:19] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:30:04] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:30:49] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:31:34] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:32:20] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:33:04] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:33:49] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:34:34] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:35:36] [Netty Server IO #9/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen | EN: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_101]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_101]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_101]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_101]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_101]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:446) ~[unpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:881) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:225) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:119) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_101]
[22:35:40] [Netty Server IO #7/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen | EN: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_101]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_101]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_101]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_101]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_101]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:446) ~[unpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:881) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:225) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:119) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [singleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_101]
[22:35:42] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:36:16] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[22:37:01] [server thread/DEBUG] [FML/]: Gathering id map for writing to world save world

 

 

Unfortunately there isn't any more information and my router can't tell me anything else because I had to reset it to get the internet back, but windows told me in the fourth try to locate the problem something about an invalid ip-configuration while the router was online, but no device in the house was able to get a connection to a website or the router itself...

 

I hope this is the correct forum and someone can help me with this!

 

Thx in advance.

Bektor

 

EDIT:

Forge Mod Loader version 12.18.1.2094 for Minecraft 1.10.2

Java is Java HotSpot 64-Bit Server VM, version 1.8.0_101, running on Windows 10:amd64:10.0 (Anniversary Update)

 

Installed mods other than mine:

BiomesOPlenty-1.10.2-5.0.0.2085-universal.jar

worldedit-forge-mc1.10.2-6.1.4-dist.jar

 

The server started with these flags: JVM Flags: 2 total; -Xmx4096M -Xms4096M and in the nogui mode.

 

If more information is required, please let me know how to provide them, cause this is everything I found which is related to the problems and saved in a crash-log or/and log file.

 

EDIT 2:

Could also re-produce the netty crash with a huge amount of gravel blocks.

Developer of Primeval Forest.

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    • Bienvenue dans notre guide complet sur le Code promo Temu 100€ de réduction, une opportunité exceptionnelle pour économiser sur vos achats en ligne. Chez Temu, la qualité rencontre des prix imbattables, et avec ce code promo, vous bénéficiez d’une réduction incroyable. Le code acy240173Code promo Temuest spécialement conçu pour offrir les meilleurs avantages aux utilisateurs francophones. Que vous soyez en France ou dans un autre pays francophone, ce code vous garantit des économies maximales. Que vous soyez un nouveau client ou un utilisateur fidèle, le Code promo Temu2025 for existing customers et le Temu 100€ discount coupon vous permettent de profiter de remises importantes. Nous sommes là pour vous guider afin que vous ne manquiez aucune offre. Qu’est-ce que le Code promo Temu 100€ de réduction ? Le promo Temu 100€ off est un code promo valable aussi bien pour les nouveaux que pour les clients existants. 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    • After some time minecraft crashes with an error. Here is the log https://drive.google.com/file/d/1o-2R6KZaC8sxjtLaw5qj0A-GkG_SuoB5/view?usp=sharing
    • The specific issue is that items in my inventory wont stack properly. For instance, if I punch a tree down to collect wood, the first block I collected goes to my hand. So when I punch the second block of wood to collect it, it drops, but instead of stacking with the piece of wood already in my hand, it goes to the second slot in my hotbar instead. Another example is that I'll get some dirt, and then when I'm placing it down later I'll accidentally place a block where I don't want it. When I harvest it again, it doesn't go back to the stack that it came from on my hotbar, where it should have gone, but rather into my inventory. That means that if my inventory is full, then the dirt wont be picked up even though there should be space available in the stack I'm holding. The forge version I'm using is 40.3.0, for java 1.18.2. I'll leave the mods I'm using here, and I'd appreciate it if anybody can point me in the right direction in regards to figuring out how to fix this. I forgot to mention that I think it only happens on my server but I'm not entirely sure. PLEASE HELP ME! LIST OF THE MODS. aaa_particles Adorn AdvancementPlaques AI-Improvements AkashicTome alexsdelight alexsmobs AmbientSounds amwplushies Animalistic another_furniture AppleSkin Aquaculture aquamirae architectury artifacts Atlas-Lib AutoLeveling AutoRegLib auudio balm betterfpsdist biggerstacks biomancy BiomesOPlenty blockui blueprint Bookshelf born_in_chaos Botania braincell BrassAmberBattleTowers brutalbosses camera CasinoCraft cfm (MrCrayfish’s Furniture Mod) chat_heads citadel cloth-config Clumps CMDCam CNB cobweb collective comforts convenientcurioscontainer cookingforblockheads coroutil CosmeticArmorReworked CozyHome CrabbersDelight crashexploitfixer crashutilities Create CreativeCore creeperoverhaul cristellib crittersandcompanions Croptopia CroptopiaAdditions CullLessLeaves curios curiouslanterns curiouslights Curses' Naturals CustomNPCs CyclopsCore dannys_expansion decocraft Decoration Mod DecorationDelightRefurbished Decorative Blocks Disenchanting DistantHorizons doubledoors DramaticDoors drippyloadingscreen durabilitytooltip dynamic-fps dynamiclights DynamicTrees DynamicTreesBOP DynamicTreesPlus Easy Dungeons EasyAnvils EasyMagic easy_npc eatinganimation ecologics effective_fg elevatorid embeddium emotecraft enchantlimiter EnchantmentDescriptions EnderMail engineersdecor entityculling entity_model_features entity_texture_features epicfight EvilCraft exlinefurniture expandability explosiveenhancement factory-blocks fairylights fancymenu FancyVideo FarmersDelight fast-ip-ping FastSuite ferritecore finsandtails FixMySpawnR Forge Middle Ages fossil FpsReducer2 furnish GamingDeco geckolib goblintraders goldenfood goodall H.e.b habitat harvest-with-ease hexerei hole_filler huge-structure-blocks HunterIllager iammusicplayer Iceberg illuminations immersive_paintings incubation infinitybuttons inventoryhud InventoryProfilesNext invocore ItemBorders itemzoom Jade jei (Just Enough Items) JetAndEliasArmors journeymap JRFTL justzoom kiwiboi Kobolds konkrete kotlinforforge lazydfu LegendaryTooltips libIPN lightspeed lmft lodestone LongNbtKiller LuckPerms Lucky77 MagmaMonsters malum ManyIdeasCore ManyIdeasDoors marbledsarsenal marg mcw-furniture mcw-lights mcw-paths mcw-stairs mcw-trapdoors mcw-windows meetyourfight melody memoryleakfix Mimic minecraft-comes-alive MineTraps minibosses MmmMmmMmmMmm MOAdecor (ART, BATH, COOKERY, GARDEN, HOLIDAYS, LIGHTS, SCIENCE) MobCatcher modonomicon mods_optimizer morehitboxes mowziesmobs MutantMonsters mysticalworld naturalist NaturesAura neapolitan NekosEnchantedBooks neoncraft2 nerb nifty NightConfigFixes nightlights nocube's_villagers_sell_animals NoSeeNoTick notenoughanimations obscure_api oculus oresabovediamonds otyacraftengine Paraglider Patchouli physics-mod Pillagers Gun PizzaCraft placeableitems Placebo player-animation-lib pneumaticcraft-repressurized polymorph PrettyPipes Prism projectbrazier Psychadelic-Chemistry PuzzlesLib realmrpg_imps_and_demons RecipesLibrary reeves-furniture RegionsUnexplored restrictedportals revive-me Scary_Mobs_And_Bosses selene shetiphiancore ShoulderSurfing smoothboot
    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
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