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Posted

Hello Dear Forum,

 

after whole day trying to make a "Throwable entity" work, it actualy work ...

 

"BUT" , how can i use my "ModelBall" ?

 

-- MY ENTITY --

 

public class ModelBall
  extends ModelBase
{
  ModelRenderer Shape1;
  ModelRenderer Shape2;
  ModelRenderer Shape3;
  ModelRenderer Shape4;
  ModelRenderer Shape5;
  ModelRenderer Shape6;
  ModelRenderer Shape7;
  
  public ModelBall()
  {
    this.textureWidth = 64;
    this.textureHeight = 64;
    
    this.Shape1 = new ModelRenderer(this, 0, 0);
    this.Shape1.addBox(0.0F, 0.0F, 0.0F, 4, 4, 4);
    this.Shape1.setRotationPoint(-1.0F, 0.0F, -3.0F);
    this.Shape1.setTextureSize(64, 64);
    this.Shape1.mirror = true;
    setRotation(this.Shape1, 0.0F, 0.0F, 0.0F);
    this.Shape2 = new ModelRenderer(this, 0, 0);
    this.Shape2.addBox(0.0F, 0.0F, 0.0F, 3, 1, 3);
    this.Shape2.setRotationPoint(-0.5F, -0.7F, -2.5F);
    this.Shape2.setTextureSize(64, 64);
    this.Shape2.mirror = true;
    setRotation(this.Shape2, 0.0F, 0.0F, 0.0F);
    this.Shape3 = new ModelRenderer(this, 0, 0);
    this.Shape3.addBox(0.0F, 0.0F, 0.0F, 3, 1, 3);
    this.Shape3.setRotationPoint(-0.5F, 3.7F, -2.5F);
    this.Shape3.setTextureSize(64, 64);
    this.Shape3.mirror = true;
    setRotation(this.Shape3, 0.0F, 0.0F, 0.0F);
    this.Shape4 = new ModelRenderer(this, 0, 0);
    this.Shape4.addBox(0.0F, 0.0F, 0.0F, 1, 3, 3);
    this.Shape4.setRotationPoint(-1.7F, 0.5F, -2.5F);
    this.Shape4.setTextureSize(64, 64);
    this.Shape4.mirror = true;
    setRotation(this.Shape4, 0.0F, 0.0F, 0.0F);
    this.Shape5 = new ModelRenderer(this, 0, 0);
    this.Shape5.addBox(0.0F, 0.0F, 0.0F, 1, 3, 3);
    this.Shape5.setRotationPoint(2.7F, 0.5F, -2.5F);
    this.Shape5.setTextureSize(64, 64);
    this.Shape5.mirror = true;
    setRotation(this.Shape5, 0.0F, 0.0F, 0.0F);
    this.Shape6 = new ModelRenderer(this, 0, 0);
    this.Shape6.addBox(0.0F, 0.0F, 0.0F, 3, 3, 1);
    this.Shape6.setRotationPoint(-0.5F, 0.5F, 0.7F);
    this.Shape6.setTextureSize(64, 64);
    this.Shape6.mirror = true;
    setRotation(this.Shape6, 0.0F, 0.0F, 0.0F);
    this.Shape7 = new ModelRenderer(this, 0, 0);
    this.Shape7.addBox(0.0F, 0.0F, 0.0F, 3, 3, 1);
    this.Shape7.setRotationPoint(-0.5F, 0.5F, -3.7F);
    this.Shape7.setTextureSize(64, 64);
    this.Shape7.mirror = true;
    setRotation(this.Shape7, 0.0F, 0.0F, 0.0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    this.Shape1.render(f5);
    this.Shape2.render(f5);
    this.Shape3.render(f5);
    this.Shape4.render(f5);
    this.Shape5.render(f5);
    this.Shape6.render(f5);
    this.Shape7.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
  }
}

 

--- TEST CLASS ---

public class TestThrowableItem extends Item
{
public TestThrowableItem(String string)
{
	super();
	this.setUnlocalizedName("throwable");
}

@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        if (!par3EntityPlayer.capabilities.isCreativeMode)
        {
            --par1ItemStack.stackSize;
        }

        if (!par2World.isRemote)
        {
            par2World.spawnEntityInWorld(new Test2Skill(par2World, par3EntityPlayer));
        }

        return par1ItemStack;
    }

}

 

--- AND THE REGISTER ---

	  EntityRegistry.registerModEntity(Test2Skill.class, "throwable", 1, this, 80, 3, true);
  

 

 

 

(IF I WANT TO CHANGE THE REGISTERMODENTITY TO:)

	  EntityRegistry.registerModEntity(ModelBall.class, "throwable", 1, this, 80, 3, true);
  

it shows that it is not "appcliable" ... :/

 

Posted

You need to create a

Render

class that renders the model for the entity and then register an

IRenderFactory

for it with

RenderingRegistry.registerEntityRenderingHandler(Class<T>, IRenderFactory<? super T>)

.

 

Look at vanilla for examples of

Render

classes.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

ok thats what i found, it looks pretty good but there is a error on each "RenderType01"

 

@SideOnly(Side.CLIENT)
public class RenderType01
  extends Render
{
  ResourceLocation texture;
  protected ModelBase model;
  float scalef;
  double red = 0.0D;
  double green = 0.0D;
  double blue = 0.0D;
  double alpha = 0.0D;
  
  public RenderType01(String texture, ModelBase model)
  {
    this.shadowSize = 0.5F;
    this.texture = new ResourceLocation("blockupdate:textures/entity/" + texture + ".png");
    this.model = model;
    this.scalef = 0.75F;
  }
  
  public RenderType01(String texture, ModelBase model, float scale)
  {
    this.shadowSize = 0.5F;
    this.texture = new ResourceLocation("blockupdate:textures/entity/" + texture + ".png");
    this.model = model;
    this.scalef = scale;
  }
  
  public RenderType01(ModelBase model, float scale, double red, double green, double blue, double alpha)
  {
    this.shadowSize = 0.5F;
    this.texture = null;
    this.model = model;
    this.scalef = scale;
    this.red = red;
    this.blue = blue;
    this.green = green;
    this.alpha = alpha;
  }
  
  protected ResourceLocation getEntityTexture(Entity entity)
  {
    if (this.texture != null) {
      return this.texture;
    }
    return null;
  }
}

 

 

the problem is "Implicit super constructor Render() is undefined. Must explicitly invoke another constructor"

 

i dont understand this , any suggestion?

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