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[1.10.2] Translate and texture obj?


KeeganDeathman

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Translation / Scaling: Do this inside the program from which you exported the .obj model.

I use blender, and find myself using 0.5 default scale, and I believe translated by 0.5, -0.5, 0.5, xzy respectively (blender switches z & y for some reason =_= ) to get the normal Minecraft 1³ block

 

You "texture" the .obj through materials that can either be filled with various colours, or you import a texture and connect it to the material, through the use of a UV-map. If you chose to use this second option, you need to also bake the model. The material that has all this information, is stored in the .mtl file that is exported along with the .obj file.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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