Posted October 14, 20169 yr How exactly do I translate and texture an obj model I'm using as a block model? Right now it's a block too far to the right and white(it is a multiblock structure) Any help? Can't find any documentation on this. [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
October 15, 20169 yr Translation / Scaling: Do this inside the program from which you exported the .obj model. I use blender, and find myself using 0.5 default scale, and I believe translated by 0.5, -0.5, 0.5, xzy respectively (blender switches z & y for some reason =_= ) to get the normal Minecraft 1³ block You "texture" the .obj through materials that can either be filled with various colours, or you import a texture and connect it to the material, through the use of a UV-map. If you chose to use this second option, you need to also bake the model. The material that has all this information, is stored in the .mtl file that is exported along with the .obj file. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.