Posted October 19, 20168 yr Title says it all. I have a log block, a leaf block, and a world generator that generates trees with no issues. I just don't have a sapling for the tree. I've tried a lot of things to do this, but none of it worked. Can someone just explain how to do it? Update: I tried it again, but this time I extended BlockBush instead of BlockSapling. I now have a correctly functioning block for my sapling, but using Bonemeal on it doesn't work. This is my code for grow(): public void grow(World world, Random r, BlockPos pos, IBlockState state) { WorldGenerator treeGen = new WorldGenTrees(true, 5, ModBlocks.corkWood.getDefaultState(), Blocks.LEAVES.getDefaultState(), false); treeGen.generate(world, r, pos); } This is the same code I use to generate trees in the world during world generation. That works for worldgen, but not for growing saplings. (And yes, I have canGrow() and canUseBonemeal() return true.)
October 19, 20168 yr Author Never mind, got it myself. You need to do setBlockToAir(pos) before you generate the tree.
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