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Posted

Title says it all. I have a log block, a leaf block, and a world generator that generates trees with no issues. I just don't have a sapling for the tree.

 

I've tried a lot of things to do this, but none of it worked. Can someone just explain how to do it?

 

Update: I tried it again, but this time I extended BlockBush instead of BlockSapling. I now have a correctly functioning block for my sapling, but using Bonemeal on it doesn't work. This is my code for grow():

 

 

public void grow(World world, Random r, BlockPos pos, IBlockState state) {
WorldGenerator treeGen = new WorldGenTrees(true, 5, ModBlocks.corkWood.getDefaultState(), Blocks.LEAVES.getDefaultState(), false);
treeGen.generate(world, r, pos);
}

 

 

This is the same code I use to generate trees in the world during world generation. That works for worldgen, but not for growing saplings. (And yes, I have canGrow() and canUseBonemeal() return true.)

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