Posted October 27, 20168 yr Hi, I'm working on rotating a player's arm under certain conditions. I can't change any of the rotation values for the arms in RenderPlayerEvent.Pre because they later get set by the doRender method itself, and RenderPlayerEvent.Post is, obviously, too late since the model has already been rendered. I figure my two options are to either replace the render class with my own, or use a class transformer to post my own event after the rotations are set. Am I missing an easier option? And if not, out of the two, which would be more mod friendly compatibility wise?
October 29, 20168 yr You're not missing anything. There's no event for that ... yet ! I have made a PR for that. you could add a comment if you support it. it might make it trough ! https://github.com/MinecraftForge/MinecraftForge/pull/3334 https://minecraft.curseforge.com/members/Subaraki/projects
October 29, 20168 yr Author Cool, added a comment for that, hopefully it gets added, it would be useful.
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