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Posted

Describe what you want to achieve, not how you intend to code it and we can help you.

In MC there is a class known as village.class which contains much of the village calculations. I'm trying to figure out how to replace the MC one with my own version of the file. The ideal end result is that the part of villages that are handled by MC village.class should be handled by mine.

Posted

You again described how you intend to code things.

Let me give you an example:

 

Intended outcome: The player can no longer use their hands to mine dirt.

Intended way to code it: Use

PlayerEvent.HarvestCheck

.

 

Ah, I misunderstood. Players can use a config file to change the amount of iron golems can spawn.

Posted

You can use

WorldTickEvent

and then manually spawn additional iron golems if needed.

 

Alright, sure I could use an event however I would like to modify (using a modified copy) the village.class file so I could easily change a variable in it (as my current task takes two variables, the min doors required and nu villagers required).

Posted

You could make a modified copy, yes. But Minecraft would not care about it at all. The proper way to do what you want is to modify the existing behavior using events.

Alright, thanks. How would I use events to modify needed doors and needed villagers to spawn an iron golem?

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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