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Posted

Hello there!

 

I'm looking to add some fields to the player (such as custom permission tags), but I'd like to do it in a more fancy way than just a map with UUIDs and objects storing all the additional properties. I'd like to at least partially mitigate having to reach into said maps by storing the player's properties directly on his profile.

 

How would I go about extending the GameProfile (or any other class that can be read directly from files for offline players)? Or do I have to use the mapping approach instead?

 

Any help is greatly appreciated!

I do pony stuff :3

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