Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Custom furnace whit random drop


wi3zap
 Share

Recommended Posts

Error are red

 

BlockCatcher code

///////////////////////

package firefly.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.EntityItem;

import net.minecraft.src.EntityLiving;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Material;

import net.minecraft.src.MathHelper;

import net.minecraft.src.NBTTagCompound;

import net.minecraft.src.TileEntity;

import net.minecraft.src.World;

 

public class BlockCatcher extends Block {

 

public BlockCatcher (int id, int texture, Material material) {

super(id, texture, material);

}

 

    @Override

    public int getBlockTextureFromSide(int i)

    {

            switch(i)

    {

            case 0: return 16; //Alto

            case 1: return 16; //Basso

            default: return 0; //Altro

    }

    }

 

@Override

public String getTextureFile () {

return CommonProxy.BLOCK_PNG;

}

 

/**

    * Returns a new instance of a block's tile entity class. Called on placing the block.

    */

    TileEntity createNewTileEntity(World par1World)

    {

        return new TileEntityCatcher();

    }

 

    /**

    * Called when the block is placed in the world.

    */

    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)

    {

        int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

 

        if (var6 == 0)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2);

        }

 

        if (var6 == 1)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5);

        }

 

        if (var6 == 2)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3);

        }

 

        if (var6 == 3)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4);

        }

    }

 

    /**

    * ejects contained items into the world, and notifies neighbours of an update, as appropriate

    */

    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        if (!keepFurnaceInventory)

        {

            TileEntityCatcher var7 = (TileEntityCatcher)par1World.getBlockTileEntity(par2, par3, par4);

 

            if (var7 != null)

            {

                for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)

                {

                    ItemStack var9 = var7.getStackInSlot(var8);

 

                    if (var9 != null)

                    {

                        float var10 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float var11 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float var12 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

 

                        while (var9.stackSize > 0)

                        {

                            int var13 = this.furnaceRand.nextInt(21) + 10;

 

                            if (var13 > var9.stackSize)

                            {

                                var13 = var9.stackSize;

                            }

 

                            var9.stackSize -= var13;

                            EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));

 

                            if (var9.hasTagCompound())

                            {

                                var14.item.setTagCompound((NBTTagCompound)var9.getTagCompound().copy());

                            }

 

                            float var15 = 0.05F;

                            var14.motionX = (double)((float)this.furnaceRand.nextGaussian() * var15);

                            var14.motionY = (double)((float)this.furnaceRand.nextGaussian() * var15 + 0.2F);

                            var14.motionZ = (double)((float)this.furnaceRand.nextGaussian() * var15);

                            par1World.spawnEntityInWorld(var14);

                        }

                    }

                }

            }

        }

 

        super.breakBlock(par1World, par2, par3, par4, par5, par6);

    }

}

 

 

 

 

 

ContainerCatcher code

///////////////////////////////

 

package firefly.common;

 

import net.minecraft.src.Container;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.ICrafting;

import net.minecraft.src.InventoryPlayer;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Slot;

import cpw.mods.fml.common.Side;

import cpw.mods.fml.common.asm.SideOnly;

 

public class ContainerCatcher extends Container

{

    private TileEntityCatcher furnace;

    private int lastCookTime = 0;

    private int lastBurnTime = 0;

    private int lastItemBurnTime = 0;

 

    public ContainerCatcher(InventoryPlayer par1InventoryPlayer, TileEntityCatcher par2TileEntityFurnace)

    {

        this.furnace = par2TileEntityFurnace;

        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17));

        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53));

        this.addSlotToContainer(new SlotCatcher(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35));

        int var3;

 

        for (var3 = 0; var3 < 3; ++var3)

        {

            for (int var4 = 0; var4 < 9; ++var4)

            {

                this.addSlotToContainer(new Slot(par1InventoryPlayer, var4 + var3 * 9 + 9, 8 + var4 * 18, 84 + var3 * 18));

            }

        }

 

        for (var3 = 0; var3 < 9; ++var3)

        {

            this.addSlotToContainer(new Slot(par1InventoryPlayer, var3, 8 + var3 * 18, 142));

        }

    }

 

    public void addCraftingToCrafters(ICrafting par1ICrafting)

    {

        super.addCraftingToCrafters(par1ICrafting);

        par1ICrafting.updateCraftingInventoryInfo(this, 0, this.furnace.furnaceCookTime);

        par1ICrafting.updateCraftingInventoryInfo(this, 1, this.furnace.furnaceBurnTime);

        par1ICrafting.updateCraftingInventoryInfo(this, 2, this.furnace.currentItemBurnTime);

    }

 

    /**

    * Updates crafting matrix; called from onCraftMatrixChanged. Args: none

    */

    public void updateCraftingResults()

    {

        super.updateCraftingResults();

 

        for (int var1 = 0; var1 < this.crafters.size(); ++var1)

        {

            ICrafting var2 = (ICrafting)this.crafters.get(var1);

 

            if (this.lastCookTime != this.furnace.furnaceCookTime)

            {

                var2.updateCraftingInventoryInfo(this, 0, this.furnace.furnaceCookTime);

            }

 

            if (this.lastBurnTime != this.furnace.furnaceBurnTime)

            {

                var2.updateCraftingInventoryInfo(this, 1, this.furnace.furnaceBurnTime);

            }

 

            if (this.lastItemBurnTime != this.furnace.currentItemBurnTime)

            {

                var2.updateCraftingInventoryInfo(this, 2, this.furnace.currentItemBurnTime);

            }

        }

 

        this.lastCookTime = this.furnace.furnaceCookTime;

        this.lastBurnTime = this.furnace.furnaceBurnTime;

        this.lastItemBurnTime = this.furnace.currentItemBurnTime;

    }

 

    @SideOnly(Side.CLIENT)

    public void updateProgressBar(int par1, int par2)

    {

        if (par1 == 0)

        {

            this.furnace.furnaceCookTime = par2;

        }

 

        if (par1 == 1)

        {

            this.furnace.furnaceBurnTime = par2;

        }

 

        if (par1 == 2)

        {

            this.furnace.currentItemBurnTime = par2;

        }

    }

 

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)

    {

        return this.furnace.isUseableByPlayer(par1EntityPlayer);

    }

 

    /**

    * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.

    */

    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)

    {

        ItemStack var3 = null;

        Slot var4 = (Slot)this.inventorySlots.get(par2);

 

        if (var4 != null && var4.getHasStack())

        {

            ItemStack var5 = var4.getStack();

            var3 = var5.copy();

 

            if (par2 == 2)

            {

                if (!this.mergeItemStack(var5, 3, 39, true))

                {

                    return null;

                }

 

                var4.onSlotChange(var5, var3);

            }

            else if (par2 != 1 && par2 != 0)

            {

                if (CatcherRecipes.smelting().getSmeltingResult(var5) != null)

                {

                    if (!this.mergeItemStack(var5, 0, 1, false))

                    {

                        return null;

                    }

                }

                else if (TileEntityCatcher.isItemFuel(var5))

                {

                    if (!this.mergeItemStack(var5, 1, 2, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 3 && par2 < 30)

                {

                    if (!this.mergeItemStack(var5, 30, 39, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(var5, 3, 30, false))

                {

                    return null;

                }

            }

            else if (!this.mergeItemStack(var5, 3, 39, false))

            {

                return null;

            }

 

            if (var5.stackSize == 0)

            {

                var4.putStack((ItemStack)null);

            }

            else

            {

                var4.onSlotChanged();

            }

 

            if (var5.stackSize == var3.stackSize)

            {

                return null;

            }

 

            var4.onPickupFromSlot(par1EntityPlayer, var5);

        }

 

        return var3;

    }

 

@Override

public boolean canInteractWith(EntityPlayer var1) {

// TODO Auto-generated method stub

return false;

}

}

 

 

 

 

TileEnityCatcher code

////////////////////////////

 

package firefly.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.IInventory;

import net.minecraft.src.Item;

import net.minecraft.src.ItemBlock;

import net.minecraft.src.ItemHoe;

import net.minecraft.src.ItemStack;

import net.minecraft.src.ItemSword;

import net.minecraft.src.ItemTool;

import net.minecraft.src.Material;

import net.minecraft.src.NBTTagCompound;

import net.minecraft.src.NBTTagList;

import net.minecraft.src.TileEntity;

import net.minecraftforge.common.ISidedInventory;

import net.minecraftforge.common.ForgeDirection;

import cpw.mods.fml.common.registry.GameRegistry;

 

import cpw.mods.fml.common.Side;

import cpw.mods.fml.common.asm.SideOnly;

 

public class TileEntityCatcher extends TileEntity implements IInventory, ISidedInventory

{

    /**

    * The ItemStacks that hold the items currently being used in the furnace

    */

    private ItemStack[] furnaceItemStacks = new ItemStack[3];

 

    /** The number of ticks that the furnace will keep burning */

    public int furnaceBurnTime = 0;

 

    /**

    * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for

    */

    public int currentItemBurnTime = 0;

 

    /** The number of ticks that the current item has been cooking for */

    public int furnaceCookTime = 0;

 

    /**

    * Returns the number of slots in the inventory.

    */

    public int getSizeInventory()

    {

        return this.furnaceItemStacks.length;

    }

 

    /**

    * Returns the stack in slot i

    */

    public ItemStack getStackInSlot(int par1)

    {

        return this.furnaceItemStacks[par1];

    }

 

    /**

    * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

    * new stack.

    */

    public ItemStack decrStackSize(int par1, int par2)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack var3;

 

            if (this.furnaceItemStacks[par1].stackSize <= par2)

            {

                var3 = this.furnaceItemStacks[par1];

                this.furnaceItemStacks[par1] = null;

                return var3;

            }

            else

            {

                var3 = this.furnaceItemStacks[par1].splitStack(par2);

 

                if (this.furnaceItemStacks[par1].stackSize == 0)

                {

                    this.furnaceItemStacks[par1] = null;

                }

 

                return var3;

            }

        }

        else

        {

            return null;

        }

    }

 

    /**

    * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

    * like when you close a workbench GUI.

    */

    public ItemStack getStackInSlotOnClosing(int par1)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack var2 = this.furnaceItemStacks[par1];

            this.furnaceItemStacks[par1] = null;

            return var2;

        }

        else

        {

            return null;

        }

    }

 

    /**

    * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

    */

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

    {

        this.furnaceItemStacks[par1] = par2ItemStack;

 

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

        {

            par2ItemStack.stackSize = this.getInventoryStackLimit();

        }

    }

 

    /**

    * Returns the name of the inventory.

    */

    public String getInvName()

    {

        return "container.furnace";

    }

 

    /**

    * Reads a tile entity from NBT.

    */

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.readFromNBT(par1NBTTagCompound);

        NBTTagList var2 = par1NBTTagCompound.getTagList("Items");

        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

 

        for (int var3 = 0; var3 < var2.tagCount(); ++var3)

        {

            NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);

            byte var5 = var4.getByte("Slot");

 

            if (var5 >= 0 && var5 < this.furnaceItemStacks.length)

            {

                this.furnaceItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4);

            }

        }

 

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");

        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");

        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

    }

 

    /**

    * Writes a tile entity to NBT.

    */

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.writeToNBT(par1NBTTagCompound);

        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);

        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);

        NBTTagList var2 = new NBTTagList();

 

        for (int var3 = 0; var3 < this.furnaceItemStacks.length; ++var3)

        {

            if (this.furnaceItemStacks[var3] != null)

            {

                NBTTagCompound var4 = new NBTTagCompound();

                var4.setByte("Slot", (byte)var3);

                this.furnaceItemStacks[var3].writeToNBT(var4);

                var2.appendTag(var4);

            }

        }

 

        par1NBTTagCompound.setTag("Items", var2);

    }

 

    /**

    * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

    * this more of a set than a get?*

    */

    public int getInventoryStackLimit()

    {

        return 64;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how close the current item is to being completely

    * cooked

    */

    public int getCookProgressScaled(int par1)

    {

        return this.furnaceCookTime * par1 / 200;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel

    * item, where 0 means that the item is exhausted and the passed value means that the item is fresh

    */

    public int getBurnTimeRemainingScaled(int par1)

    {

        if (this.currentItemBurnTime == 0)

        {

            this.currentItemBurnTime = 200;

        }

 

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;

    }

 

    /**

    * Returns true if the furnace is currently burning

    */

    public boolean isBurning()

    {

        return this.furnaceBurnTime > 0;

    }

 

    /**

    * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

    * ticks and creates a new spawn inside its implementation.

    */

    public void updateEntity()

    {

        boolean var1 = this.furnaceBurnTime > 0;

        boolean var2 = false;

 

        if (this.furnaceBurnTime > 0)

        {

            --this.furnaceBurnTime;

        }

 

        if (!this.worldObj.isRemote)

        {

            if (this.furnaceBurnTime == 0 && this.canSmelt())

            {

                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

                if (this.furnaceBurnTime > 0)

                {

                    var2 = true;

 

                    if (this.furnaceItemStacks[1] != null)

                    {

                        --this.furnaceItemStacks[1].stackSize;

 

                        if (this.furnaceItemStacks[1].stackSize == 0)

                        {

                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);

                        }

                    }

                }

            }

 

            if (this.isBurning() && this.canSmelt())

            {

                ++this.furnaceCookTime;

 

                if (this.furnaceCookTime == 200)

                {

                    this.furnaceCookTime = 0;

                    this.smeltItem();

                    var2 = true;

                }

            }

            else

            {

                this.furnaceCookTime = 0;

            }

 

            if (var1 != this.furnaceBurnTime > 0)

            {

                var2 = true;

                BlockCatcher.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

 

        if (var2)

        {

            this.onInventoryChanged();

        }

    }

 

    /**

    * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

    */

    private boolean canSmelt()

    {

        if (this.furnaceItemStacks[0] == null)

        {

            return false;

        }

        else

        {

            ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (var1 == null) return false;

            if (this.furnaceItemStacks[2] == null) return true;

            if (!this.furnaceItemStacks[2].isItemEqual(var1)) return false;

            int result = furnaceItemStacks[2].stackSize + var1.stackSize;

            return (result <= getInventoryStackLimit() && result <= var1.getMaxStackSize());

        }

    }

 

    /**

    * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

    */

    public void smeltItem()

    {

        if (this.canSmelt())

        {

            ItemStack var1 = CatcherRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

 

            if (this.furnaceItemStacks[2] == null)

            {

                this.furnaceItemStacks[2] = var1.copy();

            }

            else if (this.furnaceItemStacks[2].isItemEqual(var1))

            {

                furnaceItemStacks[2].stackSize += var1.stackSize;

            }

 

            --this.furnaceItemStacks[0].stackSize;

 

            if (this.furnaceItemStacks[0].stackSize <= 0)

            {

                this.furnaceItemStacks[0] = null;

            }

        }

    }

 

    /**

    * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

    * fuel

    */

    public static int getItemBurnTime(ItemStack par0ItemStack)

    {

        if (par0ItemStack == null)

        {

            return 0;

        }

        else

        {

            int var1 = par0ItemStack.getItem().shiftedIndex;

            Item var2 = par0ItemStack.getItem();

 

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[var1] != null)

            {

                Block var3 = Block.blocksList[var1];

 

                if (var3 == Block.woodSingleSlab)

                {

                    return 150;

                }

 

                if (var3.blockMaterial == Material.wood)

                {

                    return 300;

                }

            }

            if (var2 instanceof ItemTool && ((ItemTool) var2).getToolMaterialName().equals("WOOD")) return 200;

            if (var2 instanceof ItemSword && ((ItemSword) var2).func_77825_f().equals("WOOD")) return 200;

            if (var2 instanceof ItemHoe && ((ItemHoe) var2).func_77842_f().equals("WOOD")) return 200;

            if (var1 == Item.stick.shiftedIndex) return 100;

            if (var1 == Item.coal.shiftedIndex) return 1600;

            if (var1 == Item.bucketLava.shiftedIndex) return 20000;

            if (var1 == Block.sapling.blockID) return 100;

            if (var1 == Item.blazeRod.shiftedIndex) return 2400;

            return GameRegistry.getFuelValue(par0ItemStack);

        }

    }

 

    /**

    * Return true if item is a fuel source (getItemBurnTime() > 0).

    */

    public static boolean isItemFuel(ItemStack par0ItemStack)

    {

        return getItemBurnTime(par0ItemStack) > 0;

    }

 

    /**

    * Do not make give this method the name canInteractWith because it clashes with Container

    */

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

    {

        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

    }

 

    public void openChest() {}

 

    public void closeChest() {}

 

    @Override

    public int getStartInventorySide(ForgeDirection side)

    {

        if (side == ForgeDirection.DOWN) return 1;

        if (side == ForgeDirection.UP) return 0;

        return 2;

    }

 

    @Override

    public int getSizeInventorySide(ForgeDirection side)

    {

        return 1;

    }

 

@Override

public void setInventorySlotContents(int var1, ItemStack var2) {

// TODO Auto-generated method stub

 

}

 

@Override

public boolean isUseableByPlayer(EntityPlayer var1) {

// TODO Auto-generated method stub

return false;

}

}

 

 

i dont put the code on "spoiler" or " code" because don't appears the red color

 

Now, what is the cod for the random drop? Thanks :D

Link to comment
Share on other sites

Inside BlockCatcher

 

 

public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        if ([glow=red,2,300]!keepFurnaceInventory[/glow])//The weird chance that the game should not drop the inv ie. world.setBlock(x,y,z,0)

        {

            TileEntityCatcher var7 = (TileEntityCatcher)par1World.getBlockTileEntity(par2, par3, par4);

 

            if (var7 != null)

            {

                for (int var8 = 0; var8 < [glow=red,2,300]var7.getSizeInventory()[/glow]; ++var8)//This is cycling through the items so it will drop them all

                {

                    ItemStack var9 = [glow=red,2,300]var7.getStackInSlot(var8)[/glow];//Placing all the items as an itemstack to be dropped

 

                    if (var9 != null)

                    {

                      [glow=red,2,300]  float var10 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float var11 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float var12 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;[/glow]//Determining the velocity in which direction to shoot items

 

                        while (var9.stackSize > 0)

                        {

                            int var13 = [glow=red,2,300]this.furnaceRand.nextInt(21)[/glow] + 10;//Not completely sure

 

                            if (var13 > var9.stackSize)

                            {

                                var13 = var9.stackSize;

                            }

 

                            var9.stackSize -= var13;

                            EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));

 

                            if (var9.hasTagCompound())

                            {

                                var14.item.setTagCompound((NBTTagCompound)var9.getTagCompound().copy());

                            }

 

                            float var15 = 0.05F;

                            var14.motionX = (double)((float)this.furnaceRand.nextGaussian() * var15);

                            var14.motionY = (double)((float)this.furnaceRand.nextGaussian() * var15 + 0.2F);

                            var14.motionZ = (double)((float)this.furnaceRand.nextGaussian() * var15);

                            par1World.spawnEntityInWorld(var14);

                        }

                    }

                }

            }

        }

 

        super.breakBlock(par1World, par2, par3, par4, par5, par6);

    }

 

 

ContainerCatcher

 

 

public boolean canInteractWith(EntityPlayer par1EntityPlayer)

    {

        [glow=red,2,300]return this.furnace.isUseableByPlayer(par1EntityPlayer);[/glow]//Makes sure you are close enough to interact

    }

 

@Override

  public boolean canInteractWith(EntityPlayer var1) {

      // TODO Auto-generated method stub

      return false;

  }

 

 

TileEnityCatcher

 

 

[glow=red,2,300]public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

    {

        this.furnaceItemStacks[par1] = par2ItemStack;

 

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

        {

            par2ItemStack.stackSize = this.getInventoryStackLimit();

        }

    }[/glow]//Used when you place items in the Catcher

[glow=red,2,300]public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

    {

        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

    }[/glow]//Made to check if you are close enough

 

@Override

  public void setInventorySlotContents(int var1, ItemStack var2) {

      // TODO Auto-generated method stub

     

  }

 

  @Override

  public boolean isUseableByPlayer(EntityPlayer var1) {

      // TODO Auto-generated method stub

      return false;

  }

 

 

The Korecraft Mod

Link to comment
Share on other sites

Oh then you need to edit the recipes class and make if input == ItemInput

ItemStack dropItem = null;

int i = rand.nextInt(3);

switch(i){

case 0:

    dropItem = new ItemStack(Item1, 1)

}

case 1:

    dropItem = new ItemStack(Item2, 1)

}

case 2:

    dropItem = new ItemStack(Item3, 1)

}

The Korecraft Mod

Link to comment
Share on other sites

Its fine and you would need to put it inside of your own furnaceRecipes, (Im assuming your block is sortof a furnacelike block) and have it in that and when the input is this then output this this or this as the code is below

The Korecraft Mod

Link to comment
Share on other sites

im italian, i don't speak a good english...

i do this private

CatcherRecipes()

    {

if input == ItemInput

ItemStack dropItem = null;

int i = rand.nextInt(3);

switch(i){

case 0:

    dropItem = new ItemStack(Item1, 1)

}

case 1:

    dropItem = new ItemStack(Item2, 1)

}

case 2:

    dropItem = new ItemStack(Item3, 1)

}

}

and i get error... if you isn't noticed i'm denied about gui...

Link to comment
Share on other sites

CatcherRecipes()

    {

if input == ItemInput

ItemStack dropItem = null;

int i = rand.nextInt(3);

switch(i){

case 0:

    dropItem = new ItemStack(Item1, 1)

}

case 1:

    dropItem = new ItemStack(Item2, 1)

}

case 2:

    dropItem = new ItemStack(Item3, 1)

}

}

i get error

Link to comment
Share on other sites

Here is the furnace recipes class change this to your class and edit the recipes

 

 

package net.minecraft.item.crafting;

 

import java.util.Arrays;

import java.util.HashMap;

import java.util.List;

import java.util.Map;

import net.minecraft.block.Block;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

 

public class FurnaceRecipes

{

    private static final FurnaceRecipes smeltingBase = new FurnaceRecipes();

 

    [glow=red,2,300]Random rand = new Random()[/glow]

 

    /** The list of smelting results. */

    private Map smeltingList = new HashMap();

    private Map experienceList = new HashMap();

    private HashMap<List<Integer>, ItemStack> metaSmeltingList = new HashMap<List<Integer>, ItemStack>();

    private HashMap<List<Integer>, Float> metaExperience = new HashMap<List<Integer>, Float>();

 

    /**

    * Used to call methods addSmelting and getSmeltingResult.

    */

    public static final FurnaceRecipes smelting()

    {

        return smeltingBase;

    }

 

    private FurnaceRecipes()

    {

        this.addSmelting(Block.oreIron.blockID, new ItemStack(Item.ingotIron), 0.7F);

        this.addSmelting(Block.oreGold.blockID, new ItemStack(Item.ingotGold), 1.0F);

        this.addSmelting(Block.oreDiamond.blockID, new ItemStack(Item.diamond), 1.0F);

        this.addSmelting(Block.sand.blockID, new ItemStack(Block.glass), 0.1F);

        this.addSmelting(Item.porkRaw.shiftedIndex, new ItemStack(Item.porkCooked), 0.35F);

        this.addSmelting(Item.beefRaw.shiftedIndex, new ItemStack(Item.beefCooked), 0.35F);

        this.addSmelting(Item.chickenRaw.shiftedIndex, new ItemStack(Item.chickenCooked), 0.35F);

        this.addSmelting(Item.fishRaw.shiftedIndex, new ItemStack(Item.fishCooked), 0.35F);

        this.addSmelting(Block.cobblestone.blockID, new ItemStack(Block.stone), 0.1F);

        this.addSmelting(Item.clay.shiftedIndex, new ItemStack(Item.brick), 0.3F);

        this.addSmelting(Block.cactus.blockID, new ItemStack(Item.dyePowder, 1, 2), 0.2F);

        this.addSmelting(Block.wood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);

        this.addSmelting(Block.oreEmerald.blockID, new ItemStack(Item.emerald), 1.0F);

        this.addSmelting(Item.potato.shiftedIndex, new ItemStack(Item.bakedPotato), 0.35F);

        this.addSmelting(Block.oreCoal.blockID, new ItemStack(Item.coal), 0.1F);

        this.addSmelting(Block.oreRedstone.blockID, new ItemStack(Item.redstone), 0.7F);

        this.addSmelting(Block.oreLapis.blockID, new ItemStack(Item.dyePowder, 1, 4), 0.2F);

    }

 

    /**

    * Adds a smelting recipe.

    */

    public void addSmelting(int par1, ItemStack par2ItemStack, float par3)

    {

        this.smeltingList.put(Integer.valueOf(par1), par2ItemStack);

        this.experienceList.put(Integer.valueOf(par2ItemStack.itemID), Float.valueOf(par3));

    }

 

    /**

    * Returns the smelting result of an item.

    * Deprecated in favor of a metadata sensitive version

    */

    @Deprecated

    public ItemStack getSmeltingResult(int par1)

    {

        //ADDED BY KORE

        [glow=red,2,300]if(par1==indexOfRecipe){

            int i = rand.nextInt(3);

            switch(i){

            case 0:

                dropItem = new ItemStack(Item1, 1)

                break;

            }

            case 1:

                dropItem = new ItemStack(Item2, 1)

                break;

            }

            case 2:

                dropItem = new ItemStack(Item3, 1)

                break;

            }

        }[/glow]

        return (ItemStack)this.smeltingList.get(Integer.valueOf(par1));

    }

 

    public Map getSmeltingList()

    {

        return this.smeltingList;

    }

 

    @Deprecated //In favor of ItemStack sensitive version

    public float getExperience(int par1)

    {

        return this.experienceList.containsKey(Integer.valueOf(par1)) ? ((Float)this.experienceList.get(Integer.valueOf(par1))).floatValue() : 0.0F;

    }

 

    /**

    * A metadata sensitive version of adding a furnace recipe.

    */

    public void addSmelting(int itemID, int metadata, ItemStack itemstack, float experience)

    {

        metaSmeltingList.put(Arrays.asList(itemID, metadata), itemstack);

        metaExperience.put(Arrays.asList(itemID, metadata), experience);

    }

 

    /**

    * Used to get the resulting ItemStack form a source ItemStack

    * @param item The Source ItemStack

    * @return The result ItemStack

    */

    public ItemStack getSmeltingResult(ItemStack item)

    {

        if (item == null)

        {

            return null;

        }

        ItemStack ret = (ItemStack)metaSmeltingList.get(Arrays.asList(item.itemID, item.getItemDamage()));

        if (ret != null)

        {

            return ret;

        }

        return (ItemStack)smeltingList.get(Integer.valueOf(item.itemID));

    }

 

    /**

    * Grabs the amount of base experience for this item to give when pulled from the furnace slot.

    */

    public float getExperience(ItemStack item)

    {

        if (item == null || item.getItem() == null)

        {

            return 0;

        }

        float ret = item.getItem().getSmeltingExperience(item);

        if (ret < 0 && metaExperience.containsKey(Arrays.asList(item.itemID, item.getItemDamage())))

        {

            ret = metaExperience.get(Arrays.asList(item.itemID, item.getItemDamage()));

        }

        if (ret < 0 && experienceList.containsKey(item.itemID))

        {

            ret = ((Float)experienceList.get(item.itemID)).floatValue();

        }

        return (ret < 0 ? 0 : ret);

    }

}

 

 

 

The Korecraft Mod

Link to comment
Share on other sites

Errors are in red

 

CatcherRecipes

///////////////////

 

 

package firefly.common;

 

import java.util.Arrays;

import java.util.HashMap;

import java.util.List;

import java.util.Map;

import java.util.Random;

 

import net.minecraft.src.ItemStack;

 

public class CatcherRecipes

{

    private static final CatcherRecipes smeltingBase = new CatcherRecipes();

   

    Random rand = new Random()

   

    /** The list of smelting results. */

    private Map smeltingList = new HashMap();

    private Map experienceList = new HashMap();

    private HashMap<List<Integer>, ItemStack> metaSmeltingList = new HashMap<List<Integer>, ItemStack>();

    private HashMap<List<Integer>, Float> metaExperience = new HashMap<List<Integer>, Float>();

 

    /**

    * Used to call methods addSmelting and getSmeltingResult.

    */

    public static final CatcherRecipes smelting()

    {

        return smeltingBase;

    }

 

    private CatcherRecipes()

    {

        //this.addSmelting(Block.oreIron.blockID, new ItemStack(Item.ingotIron), 0.7F);

        //this.addSmelting(Block.oreGold.blockID, new ItemStack(Item.ingotGold), 1.0F);

    //this.addSmelting(Block.oreDiamond.blockID, new ItemStack(Item.diamond), 1.0F);

    //this.addSmelting(Block.sand.blockID, new ItemStack(Block.glass), 0.1F);

    //this.addSmelting(Item.porkRaw.shiftedIndex, new ItemStack(Item.porkCooked), 0.35F);

    //this.addSmelting(Item.beefRaw.shiftedIndex, new ItemStack(Item.beefCooked), 0.35F);

    //this.addSmelting(Item.chickenRaw.shiftedIndex, new ItemStack(Item.chickenCooked), 0.35F);

    //this.addSmelting(Item.fishRaw.shiftedIndex, new ItemStack(Item.fishCooked), 0.35F);

    //this.addSmelting(Block.cobblestone.blockID, new ItemStack(Block.stone), 0.1F);

    //this.addSmelting(Item.clay.shiftedIndex, new ItemStack(Item.brick), 0.3F);

    //this.addSmelting(Block.cactus.blockID, new ItemStack(Item.dyePowder, 1, 2), 0.2F);

    //this.addSmelting(Block.wood.blockID, new ItemStack(Item.coal, 1, 1), 0.15F);

    //this.addSmelting(Block.oreEmerald.blockID, new ItemStack(Item.emerald), 1.0F);

    //this.addSmelting(Item.potatoe.shiftedIndex, new ItemStack(Item.bakedPotato), 0.35F);

    //this.addSmelting(Block.oreCoal.blockID, new ItemStack(Item.coal), 0.1F);

    //this.addSmelting(Block.oreRedstone.blockID, new ItemStack(Item.redstone), 0.7F);

    //this.addSmelting(Block.oreLapis.blockID, new ItemStack(Item.dyePowder, 1, 4), 0.2F);

   

    }

 

    /**

    * Adds a smelting recipe.

    */

    public void addSmelting(int par1, ItemStack par2ItemStack, float par3)

    {

        this.smeltingList.put(Integer.valueOf(par1), par2ItemStack);

        this.experienceList.put(Integer.valueOf(par2ItemStack.itemID), Float.valueOf(par3));

    }

 

    /**

    * Returns the smelting result of an item.

    * Deprecated in favor of a metadata sensitive version

    */

    @Deprecated

    public ItemStack getSmeltingResult(int par1)

    {

        //ADDED BY KORE

        if(par1==indexOfRecipe){

            int i = rand.nextInt(3);

            switch(i){

            case 0:

                mod_firefly.FireflyNormalGirl = new ItemStack(mod_firefly.FireflyNormalBoy, 1)

                break;

            }

            case 1:

                dropItem = new ItemStack(Item2, 1)

                break;

            }

            case 2:

                dropItem = new ItemStack(Item3, 1)

                break;

            }

        }

        return (ItemStack)this.smeltingList.get(Integer.valueOf(par1));

    }

 

    public Map getSmeltingList()

    {

        return this.smeltingList;

    }

 

    @Deprecated //In favor of ItemStack sensitive version

    public float getExperience(int par1)

    {

        return this.experienceList.containsKey(Integer.valueOf(par1)) ? ((Float)this.experienceList.get(Integer.valueOf(par1))).floatValue() : 0.0F;

    }

 

    /**

    * Add a metadata-sensitive furnace recipe

    * @param itemID The Item ID

    * @param metadata The Item Metadata

    * @param itemstack The ItemStack for the result

    */

    @Deprecated //In favor of the exp version, will remove next major MC version.

    public void addSmelting(int itemID, int metadata, ItemStack itemstack)

    {

        addSmelting(itemID, metadata, itemstack, 0.0f);

    }

 

    /**

    * A metadata sensitive version of adding a furnace recipe.

    */

    public void addSmelting(int itemID, int metadata, ItemStack itemstack, float experience)

    {

        metaSmeltingList.put(Arrays.asList(itemID, metadata), itemstack);

        metaExperience.put(Arrays.asList(itemID, metadata), experience);

    }

 

    /**

    * Used to get the resulting ItemStack form a source ItemStack

    * @param item The Source ItemStack

    * @return The result ItemStack

    */

    public ItemStack getSmeltingResult(ItemStack item)

    {

        if (item == null)

        {

            return null;

        }

        ItemStack ret = (ItemStack)metaSmeltingList.get(Arrays.asList(item.itemID, item.getItemDamage()));

        if (ret != null)

        {

            return ret;

        }

        return (ItemStack)smeltingList.get(Integer.valueOf(item.itemID));

    }

 

    /**

    * Grabs the amount of base experience for this item to give when pulled from the furnace slot.

    */

    public float getExperience(ItemStack item)

    {

        if (item == null || item.getItem() == null)

        {

            return 0;

        }

        float ret = item.getItem().getSmeltingExperience(item);

        if (ret < 0 && metaExperience.containsKey(Arrays.asList(item.itemID, item.getItemDamage())))

        {

            ret = metaExperience.get(Arrays.asList(item.itemID, item.getItemDamage()));

        }

        if (ret < 0 && experienceList.containsKey(item.itemID))

        {

            ret = ((Float)experienceList.get(item.itemID)).floatValue();

        }

        return (ret < 0 ? 0 : ret);

    }

}

 

 

 

BlockCatcher

/////////////////////

 

 

package firefly.common;

 

import net.minecraft.src.Block;

import net.minecraft.src.EntityItem;

import net.minecraft.src.EntityLiving;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Material;

import net.minecraft.src.MathHelper;

import net.minecraft.src.NBTTagCompound;

import net.minecraft.src.TileEntity;

import net.minecraft.src.World;

 

public class BlockCatcher extends Block {

 

private Object furnaceRand;

 

public BlockCatcher (int id, int texture, Material material) {

super(id, texture, material);

}

 

    @Override

    public int getBlockTextureFromSide(int i)

    {

            switch(i)

    {

            case 0: return 16; //Alto

            case 1: return 16; //Basso

            default: return 0; //Altro

    }

    }

 

@Override

public String getTextureFile () {

return CommonProxy.BLOCK_PNG;

}

 

/**

    * Returns a new instance of a block's tile entity class. Called on placing the block.

    */

    TileEntity createNewTileEntity(World par1World)

    {

        return new TileEntityCatcher();

    }

 

    /**

    * Called when the block is placed in the world.

    */

    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)

    {

        int var6 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

 

        if (var6 == 0)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2);

        }

 

        if (var6 == 1)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5);

        }

 

        if (var6 == 2)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3);

        }

 

        if (var6 == 3)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4);

        }

    }

 

    /**

    * ejects contained items into the world, and notifies neighbours of an update, as appropriate

    */

    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        if (!keepFurnaceInventory)//The weird chance that the game should not drop the inv ie. world.setBlock(x,y,z,0)

        {

            TileEntityCatcher var7 = (TileEntityCatcher)par1World.getBlockTileEntity(par2, par3, par4);

 

            if (var7 != null)

            {

                for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)//This is cycling through the items so it will drop them all

                {

                    ItemStack var9 = var7.getStackInSlot(var8);//Placing all the items as an itemstack to be dropped

 

                    if (var9 != null)

                    {

                        float var10 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float var11 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float var12 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;//Determining the velocity in which direction to shoot items

 

                        while (var9.stackSize > 0)

                        {

                            int var13 = this.furnaceRand.nextInt(21) + 10;//Not completely sure

 

                            if (var13 > var9.stackSize)

                            {

                                var13 = var9.stackSize;

                            }

 

                            var9.stackSize -= var13;

                            EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));

 

                            if (var9.hasTagCompound())

                            {

                                var14.item.setTagCompound((NBTTagCompound)var9.getTagCompound().copy());

                            }

 

                            float var15 = 0.05F;

                            var14.motionX = (double)((float)this.furnaceRand.nextGaussian() * var15);

                            var14.motionY = (double)((float)this.furnaceRand.nextGaussian() * var15 + 0.2F);

                            var14.motionZ = (double)((float)this.furnaceRand.nextGaussian() * var15);

                            par1World.spawnEntityInWorld(var14);

                        }

                    }

                }

            }

        }

 

        super.breakBlock(par1World, par2, par3, par4, par5, par6);

    }

 

 

}

Link to comment
Share on other sites

 

 

    [glow=green,2,300]if(par1 == indexOfRecipe)//indexOfRecipe is the recipes number in the order you register it[/glow]

 

        //ADDED BY KORE

        ItemStack dropItem = new ItemStack(null, 0);/Used so incase of game error it doesnt drop anything

        if(par1==indexOfRecipe){

            int i = rand.nextInt(3);

            switch(i){

            case 0:

                [glow=green,2,300]dropItem = new ItemStack(mod_firefly.FireflyNormalBoy, 1)//dropItem is a temp variable;[/glow]

                break;

            }

            case 1:

                dropItem = new ItemStack(mod_firefly.FireflyNormalGirl, 1)

                break;

            }

            case 2:

                dropItem = new ItemStack(mod_firefly.FireflyNormal, 1)

                break;

            }

        }

 

 

    [glow=green,2,300]

private CatcherRecipes()

    {

        this.addSmelting(mod_firefly.FireflyNormal, new ItemStack(mod_firefly.FireflyNormalBoy), 0.7F);//id of 0 because it is first

        //        input(whatever you are smelting    output(doesn't matter if you use the random)    amount of exp

     

    }[/glow]

 

 

The Korecraft Mod

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.