Posted November 16, 20168 yr I'm having trouble with rendering my PrimedTnt. I basically copied and edited the vanilla PrimedTnt class, but when I spawn the Entity, it's invisible (It still explodes though.) Here is my Render Class: package tschipp.bedrockium.entity.render; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import tschipp.bedrockium.blocks.BedrockiumBlocks; import tschipp.bedrockium.entity.EntityBedrockiumTNTPrimed; import tschipp.bedrockium.entity.render.RenderBedrockiumGolem.Factory; public class RenderBedrockiumTNTPrimed extends Render<EntityBedrockiumTNTPrimed> { public RenderBedrockiumTNTPrimed(RenderManager renderManager) { super(renderManager); this.shadowSize = 0.5F; } @Override public void doRender(EntityBedrockiumTNTPrimed entity, double x, double y, double z, float entityYaw, float partialTicks) { BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y + 0.5F, (float)z); if ((float)entity.fuse - partialTicks + 1.0F < 10.0F) { float f = 1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 10.0F; f = MathHelper.clamp_float(f, 0.0F, 1.0F); f = f * f; f = f * f; float f1 = 1.0F + f * 0.3F; GlStateManager.scale(f1, f1, f1); } float f2 = (1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(entity); GlStateManager.translate(-0.5F, -0.5F, 0.5F); blockrendererdispatcher.renderBlockBrightness(BedrockiumBlocks.bedrockiumTnt.getDefaultState(), entity.getBrightness(partialTicks)); GlStateManager.translate(0.0F, 0.0F, 1.0F); if (entity.fuse / 5 % 2 == 0) { GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 772); GlStateManager.color(1.0F, 1.0F, 1.0F, f2); GlStateManager.doPolygonOffset(-3.0F, -3.0F); GlStateManager.enablePolygonOffset(); blockrendererdispatcher.renderBlockBrightness(BedrockiumBlocks.bedrockiumTnt.getDefaultState(), 1.0F); GlStateManager.doPolygonOffset(0.0F, 0.0F); GlStateManager.disablePolygonOffset(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); } GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ @Override protected ResourceLocation getEntityTexture(EntityBedrockiumTNTPrimed entity) { return TextureMap.locationBlocksTexture; } } And my ClientProxy: package tschipp.bedrockium.proxies; import net.minecraft.client.Minecraft; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import tschipp.bedrockium.blocks.BedrockiumBlockRendering; import tschipp.bedrockium.entity.EntityBedrockiumGolem; import tschipp.bedrockium.entity.EntityBedrockiumTNTPrimed; import tschipp.bedrockium.entity.render.RenderBedrockiumGolem; import tschipp.bedrockium.entity.render.RenderBedrockiumTNTPrimed; import tschipp.bedrockium.items.BedrockiumItemRendering; public class ClientProxy extends CommonProxy{ public void preInit(FMLPreInitializationEvent event) { super.preInit(event); RenderingRegistry.registerEntityRenderingHandler(EntityBedrockiumGolem.class, new RenderBedrockiumGolem.Factory()); //Different Things that i've tried, none of them work RenderingRegistry.registerEntityRenderingHandler(EntityBedrockiumTNTPrimed.class, new RenderBedrockiumTNTPrimed(Minecraft.getMinecraft().getRenderManager())); } public void init(FMLInitializationEvent event) { super.init(event); BedrockiumItemRendering.registerItems(); BedrockiumBlockRendering.registerBlocks(); //Different Things that i've tried, none of them work Minecraft.getMinecraft().getRenderManager().entityRenderMap.put(EntityBedrockiumTNTPrimed.class, new RenderBedrockiumTNTPrimed(Minecraft.getMinecraft().getRenderManager())); RenderingRegistry.registerEntityRenderingHandler(EntityBedrockiumTNTPrimed.class, new RenderBedrockiumTNTPrimed(Minecraft.getMinecraft().getRenderManager())); } public void postInit(FMLPostInitializationEvent event) { super.postInit(event); } } EDIT: I just did the same for a custom Arrow, it also doesn't get rendered in-game (Still works though). It appears that there seems to be a problem if the model is not in a separate model class. Here is the RenderArrow: package tschipp.bedrockium.entity.render; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; import tschipp.bedrockium.entity.EntityBedrockiumArrow; import tschipp.bedrockium.entity.EntityBedrockiumArrow; import tschipp.bedrockium.entity.models.ModelBedrockiumGolem; import tschipp.bedrockium.entity.render.RenderBedrockiumGolem.Factory; @SideOnly(Side.CLIENT) public class RenderBedrockiumArrow extends Render<EntityBedrockiumArrow> { public static final Factory FACTORY = new Factory(); private static final ResourceLocation arrowTextures = new ResourceLocation("be:textures/entity/arrow.png"); public RenderBedrockiumArrow(RenderManager renderManager) { super(renderManager); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doe */ public void doRender(EntityBedrockiumArrow entity, double x, double y, double z, float entityYaw, float partialTicks) { this.bindEntityTexture(entity); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y, (float)z); GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); int i = 0; float f = 0.0F; float f1 = 0.5F; float f2 = (float)(0 + i * 10) / 32.0F; float f3 = (float)(5 + i * 10) / 32.0F; float f4 = 0.0F; float f5 = 0.15625F; float f6 = (float)(5 + i * 10) / 32.0F; float f7 = (float)(10 + i * 10) / 32.0F; float f8 = 0.05625F; GlStateManager.enableRescaleNormal(); float f9 = (float)entity.arrowShake - partialTicks; if (f9 > 0.0F) { float f10 = -MathHelper.sin(f9 * 3.0F) * f9; GlStateManager.rotate(f10, 0.0F, 0.0F, 1.0F); } GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.scale(f8, f8, f8); GlStateManager.translate(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f8, 0.0F, 0.0F); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f6).endVertex(); worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f6).endVertex(); worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f7).endVertex(); worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f7).endVertex(); tessellator.draw(); GL11.glNormal3f(-f8, 0.0F, 0.0F); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f6).endVertex(); worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f6).endVertex(); worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f7).endVertex(); worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f7).endVertex(); tessellator.draw(); for (int j = 0; j < 4; ++j) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f8); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double)f, (double)f2).endVertex(); worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double)f1, (double)f2).endVertex(); worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double)f1, (double)f3).endVertex(); worldrenderer.pos(-8.0D, 2.0D, 0.0D).tex((double)f, (double)f3).endVertex(); tessellator.draw(); } GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityBedrockiumArrow entity) { return arrowTextures; } public static class Factory implements IRenderFactory<EntityBedrockiumArrow> { @Override public Render<? super EntityBedrockiumArrow> createRenderFor(RenderManager manager) { return new RenderBedrockiumArrow(manager); } } }
November 16, 20168 yr Author Like this? Still doesn't work. ClientProxy: package tschipp.bedrockium.proxies; import net.minecraft.client.Minecraft; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import tschipp.bedrockium.blocks.BedrockiumBlockRendering; import tschipp.bedrockium.entity.EntityBedrockiumArrow; import tschipp.bedrockium.entity.EntityBedrockiumBiter; import tschipp.bedrockium.entity.EntityBedrockiumGolem; import tschipp.bedrockium.entity.EntityBedrockiumTNTPrimed; import tschipp.bedrockium.entity.render.RenderBedrockiumArrow; import tschipp.bedrockium.entity.render.RenderBedrockiumBiter; import tschipp.bedrockium.entity.render.RenderBedrockiumGolem; import tschipp.bedrockium.entity.render.RenderBedrockiumTNTPrimed; import tschipp.bedrockium.items.BedrockiumItemRendering; public class ClientProxy extends CommonProxy{ public void preInit(FMLPreInitializationEvent event) { super.preInit(event); RenderingRegistry.registerEntityRenderingHandler(EntityBedrockiumGolem.class, new RenderBedrockiumGolem.Factory()); RenderingRegistry.registerEntityRenderingHandler(EntityBedrockiumArrow.class, new RenderBedrockiumArrow.Factory()); } public void init(FMLInitializationEvent event) { super.init(event); BedrockiumItemRendering.registerItems(); BedrockiumBlockRendering.registerBlocks(); } public void postInit(FMLPostInitializationEvent event) { super.postInit(event); } } RenderBedrockiumTNT: package tschipp.bedrockium.entity.render; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; import tschipp.bedrockium.blocks.BedrockiumBlocks; import tschipp.bedrockium.entity.EntityBedrockiumTNTPrimed; public class RenderBedrockiumTNTPrimed extends Render<EntityBedrockiumTNTPrimed> { public static final Factory FACTORY = new Factory(); public RenderBedrockiumTNTPrimed(RenderManager renderManager) { super(renderManager); this.shadowSize = 0.5F; } @Override public void doRender(EntityBedrockiumTNTPrimed entity, double x, double y, double z, float entityYaw, float partialTicks) { BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y + 0.5F, (float)z); if ((float)entity.fuse - partialTicks + 1.0F < 10.0F) { float f = 1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 10.0F; f = MathHelper.clamp_float(f, 0.0F, 1.0F); f = f * f; f = f * f; float f1 = 1.0F + f * 0.3F; GlStateManager.scale(f1, f1, f1); } float f2 = (1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(entity); GlStateManager.translate(-0.5F, -0.5F, 0.5F); blockrendererdispatcher.renderBlockBrightness(BedrockiumBlocks.bedrockiumTnt.getDefaultState(), entity.getBrightness(partialTicks)); GlStateManager.translate(0.0F, 0.0F, 1.0F); if (entity.fuse / 5 % 2 == 0) { GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 772); GlStateManager.color(1.0F, 1.0F, 1.0F, f2); GlStateManager.doPolygonOffset(-3.0F, -3.0F); GlStateManager.enablePolygonOffset(); blockrendererdispatcher.renderBlockBrightness(BedrockiumBlocks.bedrockiumTnt.getDefaultState(), 1.0F); GlStateManager.doPolygonOffset(0.0F, 0.0F); GlStateManager.disablePolygonOffset(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); } GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ @Override protected ResourceLocation getEntityTexture(EntityBedrockiumTNTPrimed entity) { return TextureMap.locationBlocksTexture; } public static class Factory implements IRenderFactory<EntityBedrockiumTNTPrimed> { @Override public Render<? super EntityBedrockiumTNTPrimed> createRenderFor(RenderManager manager) { return new RenderBedrockiumTNTPrimed(manager); } } } RenderBedrockiumArrow: package tschipp.bedrockium.entity.render; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; import tschipp.bedrockium.entity.EntityBedrockiumArrow; import tschipp.bedrockium.entity.EntityBedrockiumArrow; import tschipp.bedrockium.entity.models.ModelBedrockiumGolem; import tschipp.bedrockium.entity.render.RenderBedrockiumGolem.Factory; @SideOnly(Side.CLIENT) public class RenderBedrockiumArrow extends Render<EntityBedrockiumArrow> { public static final Factory FACTORY = new Factory(); private static final ResourceLocation arrowTextures = new ResourceLocation("be:textures/entity/arrow.png"); public RenderBedrockiumArrow(RenderManager renderManager) { super(renderManager); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doe */ public void doRender(EntityBedrockiumArrow entity, double x, double y, double z, float entityYaw, float partialTicks) { this.bindEntityTexture(entity); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y, (float)z); GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); int i = 0; float f = 0.0F; float f1 = 0.5F; float f2 = (float)(0 + i * 10) / 32.0F; float f3 = (float)(5 + i * 10) / 32.0F; float f4 = 0.0F; float f5 = 0.15625F; float f6 = (float)(5 + i * 10) / 32.0F; float f7 = (float)(10 + i * 10) / 32.0F; float f8 = 0.05625F; GlStateManager.enableRescaleNormal(); float f9 = (float)entity.arrowShake - partialTicks; if (f9 > 0.0F) { float f10 = -MathHelper.sin(f9 * 3.0F) * f9; GlStateManager.rotate(f10, 0.0F, 0.0F, 1.0F); } GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.scale(f8, f8, f8); GlStateManager.translate(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f8, 0.0F, 0.0F); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f6).endVertex(); worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f6).endVertex(); worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f7).endVertex(); worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f7).endVertex(); tessellator.draw(); GL11.glNormal3f(-f8, 0.0F, 0.0F); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f6).endVertex(); worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f6).endVertex(); worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f7).endVertex(); worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f7).endVertex(); tessellator.draw(); for (int j = 0; j < 4; ++j) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f8); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double)f, (double)f2).endVertex(); worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double)f1, (double)f2).endVertex(); worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double)f1, (double)f3).endVertex(); worldrenderer.pos(-8.0D, 2.0D, 0.0D).tex((double)f, (double)f3).endVertex(); tessellator.draw(); } GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityBedrockiumArrow entity) { return arrowTextures; } public static class Factory implements IRenderFactory<EntityBedrockiumArrow> { @Override public Render<? super EntityBedrockiumArrow> createRenderFor(RenderManager manager) { return new RenderBedrockiumArrow(manager); } } }
November 17, 20168 yr Author I mean, it works for the Golem. Here ist the Main Class: package tschipp.bedrockium; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.EntityRegistry; import tschipp.bedrockium.crafting.BedrockiumCrafting; import tschipp.bedrockium.entity.EntityBedrockiumArrow; import tschipp.bedrockium.entity.EntityBedrockiumBiter; import tschipp.bedrockium.entity.EntityBedrockiumGolem; import tschipp.bedrockium.entity.EntityBedrockiumTNTPrimed; import tschipp.bedrockium.items.BedrockiumItems; import tschipp.bedrockium.proxies.CommonProxy; @Mod(modid = "be", name = "Bedrockium Mod", version = "1.0") public class BedrockiumMod { @Instance(value = "bedrockium") public static BedrockiumMod instance; public static final String CLIENT_PROXY = "tschipp.bedrockium.proxies.ClientProxy"; public static final String COMMON_PROXY = "tschipp.bedrockium.proxies.CommonProxy"; @SidedProxy(clientSide = CLIENT_PROXY, serverSide = COMMON_PROXY) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { //Item/Block init and registering //Config handling /* ConfigHandler.config = new Configuration(event.getSuggestedConfigurationFile()); ConfigHandler.syncConfig(); */ proxy.preInit(event); EntityRegistry.registerModEntity(EntityBedrockiumGolem.class, "BedrockiumGolem", 1, this, 60, 1, true); EntityRegistry.registerModEntity(EntityBedrockiumTNTPrimed.class, "BedrockiumTNT", 2, this, 0, 1, true); EntityRegistry.registerModEntity(EntityBedrockiumArrow.class, "BedrockiumArrow", 3, this, 0, 1, true); EntityRegistry.registerModEntity(EntityBedrockiumBiter.class, "BedrockiumBiter", 4, this, 60, 1, true, 27421, 3881787); } @EventHandler public void init(FMLInitializationEvent event) { //Proxy, TileEntity, entity, GUI and Packet Registering //All the Crafting Recipes proxy.init(event); BedrockiumCrafting.craft(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { proxy.postInit(event); } public static CreativeTabs bedrockium = new CreativeTabs("bedrockium"){ @Override public Item getTabIconItem(){ return new ItemStack(BedrockiumItems.bedrockiumIngot).getItem(); } }; }
November 17, 20168 yr EntityRegistry.registerModEntity(EntityBedrockiumTNTPrimed.class, "BedrockiumTNT", 2, this, 0, 1, true); You have set the tracking range to 0, maybe that could be the issue? Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
November 17, 20168 yr Author You were right! I goofed, I thought it was the range that the mob could track you from, and since a Arrow or Tnt shouldn't be able to track you I set it to 0. Well, it almost works now. The arrow gets rendered, but a second after it gets stuck in a block, it glitches out and gets teleported to a place where it was short before. This bug can also occur with normal arrows, but the effect ist way more extreme here. The Tnt also just gets rendered for a split second, then dissapears. Before getting teleported back: After getting teleported: EDIT: Fixed the Arrow, still stuck on the Tnt though
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