WuestMan Posted November 17, 2016 Posted November 17, 2016 With 1.11 it doesn't seem like Tile Entities can be registered anymore through the game registry as the code within the GameRegistry.registerTileEntity method is commented out. Reveal hidden contents public static void registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id) { // TileEntity.addMapping(tileEntityClass, id); } Inside of the TileEntity class the method to add tile entities to the registry is set to private. Reveal hidden contents private static void func_190560_a(String p_190560_0_, Class <? extends TileEntity > p_190560_1_) { field_190562_f.putObject(new ResourceLocation(p_190560_0_), p_190560_1_); } This is causing a problem with my TileEntity as I am writing NBT data as part of my TileEntity. Quote
WuestMan Posted November 17, 2016 Author Posted November 17, 2016 Fixed with build 13.19.0.2137 Thanks for the quick turn around! Quote
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