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Posted

Hey guys, right now im here about a question

So i want to restrict my input slot to only allow items/blocks that i specify, im just using plain Slot, would i have to create a new slot class and create my restrictions in there and use that slot, or am i able to still do this using the vanilla Slot. If its not too much to ask could i have an example of this being done?

Posted

First of all, if you are using the plain

Slot

class you are doing something wrong, since you are not using

IItemHandler

, but the outdated

IInventory

. Please update. You can learn about capabilities here.

 

Once you did that you should now be using

SlotItemHandler

which respects any restrictions you specify in your

IItemHandler

.

All right done that but what about for my output as im using SlotFurnaceOutput, would i do the same thing?

Posted

You use SlotItemHandler as well, probably a custom subclass so you can prevent players from inserting there.

iv switched over to IItemHandler

now a few thing i want to ask, iv implemented it on my TE, should i remove ISidedInventory?

another is if you have one could i get an example of IItemHandler being used to restrict items

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