Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

So I wondered if you could add an easy way to add a custom structure to the /locate command, I think it would be best to put it in the WorldGenerator class and then like this (using a structure from my mod, the generate method):

while (worldIn.isAirBlock(position) && position.getY() > 2) {
		position = position.down();
	}
	if (!IS_GRASS.apply(worldIn.getBlockState(position)) && !IS_HIGH_GRASS.apply(worldIn.getBlockState(position))) {
		return false;
	}
	if(IS_HIGH_GRASS.apply(worldIn.getBlockState(position))) {
		position = position.down();
	}
        Random random = worldIn.getChunkFromChunkCoords(position.getX(), position.getZ()).getRandomWithSeed(987234911L);
        Rotation[] arotation = Rotation.values();
        Rotation rotation = arotation[random.nextInt(arotation.length)];
        ChunkPos chunkpos = new ChunkPos(position);
        StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart() - 16, 0, chunkpos.getZStart() - 16, chunkpos.getXEnd() + 16, 256, chunkpos.getZEnd() + 16);
        PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
        MinecraftServer minecraftserver = worldIn.getMinecraftServer();
	TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
        Template template = templatemanager.getTemplate(minecraftserver, HOUSE);
        template.addBlocksToWorld(worldIn, position, placementsettings, 20);
        *this.addStructureToLocate(position, "House");*
return true;

The params being: A BlockPos, obviously for where it generated, a String which is the name to use in the command

It would look something like this in the WorldGenerator class:

    protected void addStructureToLocate(BlockPos pos, String name)
    {
        CommandLocate.STRUCTURES.add(name);
        CommandLocate.addStructureLocation(pos, name);
    }

And in the CommandLocate class itself:

    public static String[] STRUCTURES = new String[] {"Stronghold", "Monument", "Village", "Mansion", "EndCity", "Fortress", "Temple", "Mineshaft"}
    public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] args, @Nullable BlockPos pos)
    {
        return args.length == 1 ? getListOfStringsMatchingLastWord(args, STRUCTURES): Collections.<String>emptyList();
    }
    public void addStructureLocation(BlockPos pos, String name)
    {
        don't know how to do this but you might get the idea
    }

I don't really know how lists sets and all work but jeh... gtg

Classes: 94

Lines of code: 12173

Other files: 206

Github repo: https://github.com/KokkieBeer/DeGeweldigeMod

  • 9 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.