Posted December 25, 201212 yr In my mod, i have blocks from which i wanna make stair versions of. I tried to use the same metadata code i use on the blocks but it doesn't work. I get thisas result: The pieces of code that matter for this question: code_main private static final int coloredBrickStairID = 2304; public static final Block coloredBrickStair = new coloredBrickStair(coloredBrickStairID, coloredBrick, 0) .setBlockName("coloredBrickStair").setRequiresSelfNotify() .setHardness(1.5F/3.0F).setStepSound(Block.soundStoneFootstep) .setCreativeTab(bExpansionTab); private static final String[] coloredBrickStairNames = { "White Brick Stair", "Orange Brick Stair", "Magenta Brick Stair", "Light Blue Brick Stair", "Yellow Brick Stair", "Light Green Brick Stair", "Pink Brick Stair", "Dark Grey Brick Stair", "Light Grey Brick Stair", "Cyan Brick Stair", "Purple Brick Stair", "Blue Brick Stair", "Brown Brick Stair", "Green Brick Stair", "Red Brick Stair", "Black Brick Stair" }; @Init GameRegistry.registerBlock(coloredBrickStair, coloredItemBrickStair.class); for (int ix = 0; ix<16 ; ix++){ ItemStack coloredBrickStack = new ItemStack(bExpansion.coloredBrick, 1, 0); ItemStack coloredBrickStairStack = new ItemStack(bExpansion.coloredBrickStair, 1); GameRegistry.addRecipe(coloredBrickStairStack, "x ", "xx ","xxx", 'x', coloredBrickStack); LanguageRegistry.addName(coloredBrickStairStack, coloredBrickStairNames[coloredBrickStairStack.getItemDamage()]); } coloredBrickStair: public class coloredBrickStair extends BlockStairs{ private Block modelBlock; public coloredBrickStair (int id, Block modelBlock, int id2) { super(id, modelBlock, id2); this.useNeighborBrightness[id] = true; setBlockName("coloredBrickStair"); } @Override public int getBlockTextureFromSideAndMetadata(int side, int metadata) { return 0 + metadata; } @Override public String getTextureFile () { return CommonProxy.BLOCK_PNG; } @Override public int damageDropped (int metadata) { return metadata; } @SideOnly(Side.CLIENT) public void getSubBlocks(int par1, CreativeTabs tab, List subItems) { for (int ix = 0; ix < 16; ix++) { subItems.add(new ItemStack(this, 1, ix)); } } } coloredItemBrickStack: public class coloredBrick extends Block { public coloredBrick (int id) { super(id, Material.rock); setBlockName("coloredBrick"); } @Override public int getBlockTextureFromSideAndMetadata (int side, int metadata) { return 0 + metadata; } @Override public String getTextureFile () { return CommonProxy.BLOCK_PNG; } @Override public int damageDropped (int metadata) { return metadata; } @SideOnly(Side.CLIENT) public void getSubBlocks(int par1, CreativeTabs tab, List subItems) { for (int ix = 0; ix < 16; ix++) { subItems.add(new ItemStack(this, 1, ix)); } } } *No imports and useless pieces of code for the question are in the codes above but they are present in the real code* The questions are: Can i make stairs using metadata just like wool and my other blocks? Why won't my code work, what do i need to change to make it work like i want. I tought of using one piece of code for each stair but i'm sure there's a compact and better way of doing it, that's why i came here. If you need any extra piece of code to help me just ask and i'll provide it.
December 25, 201212 yr Author I did a bit more research while waiting for an answer and i found out that stairs can't use metadata since they use it to determinate their rotation. Thanks for the help anyway. I guess I'll need to use 16 IDs. D:
December 26, 201212 yr or you could use a tileentity, look into that, you could store as many types as a single int can hold, if you need help dont be afraid to ask The Korecraft Mod
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