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Posted

Create a

SoundEvent

with the

ResourceLocation

of your sound (i.e. your mod ID as the domain and the event name from sounds.json as the path), subscribe to

RegistryEvent.Register<SoundEvent>

and then use

RegistryEvent.Register#getRegistry

to get the registry and

IForgeRegistry#register

or

IForgeRegistry#registerAll

to register your

SoundEvent

.

 

RegistryEvent.Register

is fired before preInit, so you need to subscribe to it with a static method annotated with

@SubscribeEvent

in a class annotated with

@Mod.EventBusSubscriber

.

 

You can see how I do this here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Thanks. I couldn't see how to make sure my sounds got assigned unique ID numbers, but digging deeper I can see that Forge has its own way of allocating them. All is working now.

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