Posted December 6, 20169 yr I been trying to get this working for at least a month now. I can never figure out exactly what I am doing wrong why I can't make a multi-layer block I got a crystall ball. I want the ball to be transparent but base to be opaque. here is what I got so far. Nothing renders btw. Is just one big default tex cube. But each individual piece is correct i just can't put it together. my blockstate json: { "forge_marker": 1, "defaults": { "model": "forge:multi-layer", "custom": { "base": "technorcery:crystal_ball#base", "Solid": "technorcery:crystal_ball#base", "Translucent": "technorcery:crystal_ball#ball" }, "transform": "forge:default-block" }, "variants": { "normal": [{}], "inventory": [{}], "facing": { "north": { }, "south": {"y": 180}, "west": {"y": 270}, "east": {"y": 90} }, "base": [{ "model": "technorcery:crystal_ball_base" }], "ball": [{ "model": "technorcery:crystal_ball_ball" }] } } my ball json: { "textures": { "glass": "blocks/glass_blue" }, "elements": [ { "from": [ 4.0, 3.0, 4.0 ], "to": [ 12.0, 11.0, 12.0 ], "faces": { "north": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "east": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "south": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "west": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "up": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "down": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] } } } ] } my base json { "textures": { "base": "blocks/gold_block" }, "elements": [ { "from": [ 5.0, 2.0, 5.0 ], "to": [ 11.0, 3.0, 11.0 ], "faces": { "north": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] }, "east": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] }, "south": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] }, "west": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] }, "up": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 7.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 1.0, 1.0 ] } } }, { "from": [ 4.0, 1.0, 4.0 ], "to": [ 12.0, 2.0, 12.0 ], "faces": { "north": { "texture": "base", "uv": [ 2.0, 1.0, 10.0, 2.0 ] }, "east": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 2.0 ] }, "south": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 2.0 ] }, "west": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 2.0 ] }, "up": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 9.0 ] }, "down": { "texture": "#-1", "uv": [ 1.0, 1.0, 9.0, 9.0 ] } } }, { "from": [ 3.0, 0.0, 3.0 ], "to": [ 13.0, 1.0, 13.0 ], "faces": { "north": { "texture": "base", "uv": [ 2.0, 1.0, 12.0, 2.0 ] }, "east": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 2.0 ] }, "south": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 2.0 ] }, "west": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 2.0 ] }, "up": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 11.0 ] }, "down": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 11.0 ] } } } ] } my java code public class CrystalBall extends Block { public static final AxisAlignedBB CRYSTAL_BALL_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 0.6875D, 0.75D); public CrystalBall(String name) { super(Material.GLASS); this.setUnlocalizedName(Technorcery.MODID + ":" + name); this.setRegistryName(name); this.setCreativeTab(ModData.CREATIVE_TAB); } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return CRYSTAL_BALL_AABB; } @Override public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) { return true; } } Disclaimer: I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.
December 6, 20169 yr Author Guys an update. I placed the block in mid air and tried to step inside it. It seems to actually be a real properly working model inside but somehow something is rendered as a default texture cube around it all. Not sure exactly what's wrong. Perhaps the transform is not good? Disclaimer: I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.
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