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Posted

I been trying to get this working for at least a month now. I can never figure out exactly what I am doing wrong why I can't make a multi-layer block

 

I got a crystall ball. I want the ball to be transparent but base to be opaque.

 

here is what I got so far. Nothing renders btw. Is just one big default tex cube.  But each individual piece is correct i just can't put it together.

 

 

my blockstate json:

 

{
"forge_marker": 1,
"defaults": {
	"model": "forge:multi-layer",
	"custom": {
		"base": "technorcery:crystal_ball#base",
		"Solid": "technorcery:crystal_ball#base",
		"Translucent": "technorcery:crystal_ball#ball"
	},
	"transform": "forge:default-block"
},
  "variants": {
    "normal": [{}],
    "inventory": [{}],
    "facing": {
      "north": { },
      "south": {"y": 180},
      "west": {"y": 270},
      "east": {"y": 90}
    },
    "base": [{
      "model": "technorcery:crystal_ball_base"
    }],
    "ball": [{
      "model": "technorcery:crystal_ball_ball"
    }]
  }
}

 

 

my ball json:

 

{
    "textures": {
        "glass": "blocks/glass_blue"
    },
    "elements": [
        {
            "from": [ 4.0, 3.0, 4.0 ], 
            "to": [ 12.0, 11.0, 12.0 ], 
            "faces": {
                "north": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "east": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "south": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "west": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "up": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] },
                "down": { "texture": "glass", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }
            }
        }
    ]
}

 

 

my base json

 

{
    "textures": {
        "base": "blocks/gold_block"
    },
    "elements": [
        {
            "from": [ 5.0, 2.0, 5.0 ], 
            "to": [ 11.0, 3.0, 11.0 ], 
            "faces": {
                "north": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] },
                "east": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] },
                "south": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] },
                "west": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 2.0 ] },
                "up": { "texture": "base", "uv": [ 1.0, 1.0, 7.0, 7.0 ] },
                "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 1.0, 1.0 ] }
            }
        },
        {
            "from": [ 4.0, 1.0, 4.0 ], 
            "to": [ 12.0, 2.0, 12.0 ], 
            "faces": {
                "north": { "texture": "base", "uv": [ 2.0, 1.0, 10.0, 2.0 ] },
                "east": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 2.0 ] },
                "south": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 2.0 ] },
                "west": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 2.0 ] },
                "up": { "texture": "base", "uv": [ 1.0, 1.0, 9.0, 9.0 ] },
                "down": { "texture": "#-1", "uv": [ 1.0, 1.0, 9.0, 9.0 ] }
            }
        },
        {
            "from": [ 3.0, 0.0, 3.0 ], 
            "to": [ 13.0, 1.0, 13.0 ], 
            "faces": {
                "north": { "texture": "base", "uv": [ 2.0, 1.0, 12.0, 2.0 ] },
                "east": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 2.0 ] },
                "south": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 2.0 ] },
                "west": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 2.0 ] },
                "up": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 11.0 ] },
                "down": { "texture": "base", "uv": [ 1.0, 1.0, 11.0, 11.0 ] }
            }
        }
    ]
}

 

 

my java code

 

public class CrystalBall extends Block
{
public static final AxisAlignedBB CRYSTAL_BALL_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 0.6875D, 0.75D);

public CrystalBall(String name) {
	super(Material.GLASS);
	this.setUnlocalizedName(Technorcery.MODID + ":" + name);
	this.setRegistryName(name);
	this.setCreativeTab(ModData.CREATIVE_TAB);
}

@Override
    public boolean isOpaqueCube(IBlockState state)
    {
        return false;
    }

@Override
    public boolean isFullCube(IBlockState state)
    {
        return false;
    }

@Override
    public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
    {
        return CRYSTAL_BALL_AABB;
    }

@Override
    public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer)
    {
        return true;
    }

}

 

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

  • Author

Guys an update.

 

 

I placed the block in mid air and tried to step inside it. It seems to actually be a real properly working model inside but somehow something is rendered as a default texture cube around it all. Not sure exactly what's wrong. Perhaps the transform is not good?

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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