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[1.10.2] WorldSavedData and concurrency


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I have been getting sporadic concurrency exceptions from the chunk IO thread and I suspect it may be related to how I interact with my global WorldSavedData.  Currently I do not have concurrency guards in place.  I looked at the mcforge docs and I did not see anything on this particular topic.  So my question is do I need to synchronize access to my WorldSavedData?


EDIT: Additional info - I do have various lists inside the WorldSavedData object.

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This particular set  of classes had a colorful past.  They started off reading/writing Json but morphed into what you currently see. :)


* Is it that markDirty is generally pointless?

* I was planning on making it per dimension as you indicate - would simplify things.


Thanks for the suggestions.

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