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[1.10.2] Rendering Groups of an OBJ Model under certain conditions


Bitterholz

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Hi,

Ive got a Model of a Item Transporting Pipe I want to render. The model is split into 7 groups for the Center piece and each side Connection.

 

Now ive got this thing to render fine in 1.8 once quite some time ago, using ExtendedState to get my model to render the right Groups of Parts.(Used a Tile Entity to check for neighboring Pipes)

 

Now in 1.10.2 id like to do the same, but were to notice

OBJModel.OBJState

and

OBJModel.Group

are both depricated.

 

Can someone hint me how Id go about the rendering of Groups based on the Extended State? or rather what to use instead of

OBJModel.OBJState

.

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