Posted December 21, 20168 yr Hello, I have a custom liquid, but how can I render it? In vanilla it calls fluidRenderer.renderFluid(...) in the BlockRendererDispatcher class if it is liquid, but how can I change this? I think I would do it by making the render type MODEL (like normal) and calling my own renderFluid method, but where should I call this? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
December 21, 20168 yr Author For code look at my github Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
January 5, 20178 yr Author 1 problem now, there are holes between the blocks: https://i.gyazo.com/a1bd9795d500c31783f707468590d6d4.png Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
January 5, 20178 yr Author Yeah I thought so... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
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