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[1.11] Custom liquid


Kokkie

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Hello, I have a custom liquid, but how can I render it?

In vanilla it calls fluidRenderer.renderFluid(...) in the BlockRendererDispatcher class if it is liquid, but how can I change this?

I think I would do it by making the render type MODEL (like normal) and calling my own renderFluid method, but where should I call this?

Classes: 94

Lines of code: 12173

Other files: 206

Github repo: https://github.com/KokkieBeer/DeGeweldigeMod

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