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Posted

Hello,

 

I am trying to 'disguise' my block when a player activates it with another block.

I am using bakedQuads to get the sprites from each side of the block being used to activate, however I

want to guarantee that the block being used to activate has a standard cube model.

 

Is there a way to check if a blocks model is a simple cube?

 

  • Author

After looking into the Ender IO painter's code, I've discovered that they use:

public static boolean shouldHaveModel(Block block) {
    if(block == null) {
      return false;
    }
    
    return block.getDefaultState().getRenderType() == EnumBlockRenderType.MODEL;
}

 

If this method returns false, then the block is considered to be able to be used as a paint source.

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