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Posted

hallo,

 

I currently stuck at replacing the player's inventory with my custom one,

I have googled much for a solution for this, but cannot find anything that would help me

 

I've already tried this:

@SubscribeEvent
public void PlayerContainerEvent(net.minecraftforge.event.entity.player.PlayerContainerEvent e){
	Container container = e.getContainer();
	EntityPlayer player = e.getEntityPlayer()
	if(container == player.inventoryContainer && !player.isCreative()){	//also true when my custom gui is opened ? and yeah, i wish to keep creative inventory
		System.out.println("do some stuff like opening my own gui & container");
}

 

but somewhere if i open my Gui, the booleancontainer == player.inventoryContainer is also true,

so this hasn't worked for me. does someone know something better then this ore something to fix my problem.

 

my Mod: Extended RPG [W.I.P]

You want

GuiOpenEvent

- then you can check whether the event's GUI is the inventory, and set it to your custom GUI instead.

  • Author

ah, thanks, never knew that there was an event called GuiOpenEvent

 

I only had looked in the event Map of minecraft forge but forgot there were also Client events

everything is working fine now :)

 

my Mod: Extended RPG [W.I.P]

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