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Posted

I just want to start coding and start learning about how to do a minecraft mod and pretty much all the tutorials i have watched make use of the MDKExample and build the mod off of it.

 

If i try to click the arrow next to it in order to reveal all the sub-folders nothing happens. The arrow just goes away and nothing cascades down as it should.

 

If i try to click on MDKExample and open it i am presented with this error:

https://postimg.org/image/6zpb0d75j/

 

 

  • Author

I've set up the workspace in E:\Andrei\Minecraft\MY MOD\D and M My Mod\eclipse , which is the eclipse folder from the forge folder. After that i simply press okay and Eclipse starts off as seen in the picture i posted earlier.

 

I know i am probably miles away from what i should actually do, but i don't even know where to start from and the tutorial you guys have on forge is not quite explicit :(

http://mcforge.readthedocs.io/en/latest/gettingstarted/

 

Follow this tutorial, this is all you need to start modding.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

yes, i allready did all that, but what that tutorial doesn't teach is actual modding, coding. How do i speak to the game and tell it how to dance. I've set up everything, but i am having trouble getting started with the actual mod itself. :(

  • Author

"For Eclipse, create a workspace anywhere (though the easiest location is one level above your project folder). Then simply import your project folder as a project, everything will be done automatically."

 

I assume "one level above your project folder" means the folder that contains the project folder.

"Then simply import your project folder as a project". For someone that never used Eclipse in his life that was confusing since, at first glance there is nothing simple about importing a project especially given the fact that there are so many ways to do that.

 

After a lot of tinkering and trial and error i did manage to to load my project file but i am still missing quite a lot of components, take a look:

 

https://postimg.org/image/m46rdf38x/

  • Author

Oh and the warning says:

 

"Description Resource Path Location Type

Build path specifies execution environment JavaSE-1.6. There are no JREs installed in the workspace that are strictly compatible with this environment. Dungeons and Minecraft Build path JRE System Library Problem"

 

By the way, thanks a lot, guys, for helping me. Without your help i would have probably gave up trying, since this already took 2 days of forum surfing and watching tutorials -,- :(

 

When you start up eclipse and it asks for where to set the workspace, tell it to use the eclipse folder in the mod folder you created (with forge in it etc.), then it should work fine... No need for importing projects...

Classes: 94

Lines of code: 12173

Other files: 206

Github repo: https://github.com/KokkieBeer/DeGeweldigeMod

  • Author

Thanks a lot for the help this far. I followed the steps in the documentation exactly and also your instructions regarding the workspace. After i did everything this is what opens up:

 

https://postimg.org/image/6e7x6a2xp/

 

From what i've seen i should have more files cascade down, right ?

 

I really hate being one of those guys that keeps encountering problems and doesn't know anything  :-[

  • Author

I did run gradlew setupDecompWorkspace right. I guess i will just have to make the 2 folders diesieben07 mentioned above, although i am not sure exactly how to do that. Any help with that will be welcomed by the way haha.

 

Just leave me your youtube channel link and i''ll check it out, sure.

  • Author

I ran them both, i followed the steps precisely. Maybe someone can send me the missing files ? i would be grateful for that ^_^

  • Author

of course i do, but there are supposed to be stuff in them too. You know, mcmod.info in the src/main.resources and com.example.examplemod in the src/main/java.

  • Author

Okay, so i did all that, made the files and everything is alright.

 

buuut, i do still have a problem. I cannot run it to test it. I read that minecraft should start and i could see the test mod in action but no such thing happened.

 

 

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