Kander16 Posted January 14, 2017 Posted January 14, 2017 Hi, You can render a block using Blockstate files & models, but you can also do this using a TileEntitySpecialRenderer. People say not to use this (or it isn't "accurate"), what is so bad about this? Thanks. Quote Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
Kokkie Posted January 14, 2017 Posted January 14, 2017 If you don't need to render anything that changes depending on the tile entity, just use normal json models Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
Kander16 Posted January 14, 2017 Author Posted January 14, 2017 Okay, I will do that. If I would use the TESR for rendering everything, will the game run slower then? Quote Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
Kokkie Posted January 14, 2017 Posted January 14, 2017 Yes, because the TESR models get reloaded every tick Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
Kander16 Posted January 14, 2017 Author Posted January 14, 2017 Okay, thanks! Quote Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
Kokkie Posted January 14, 2017 Posted January 14, 2017 If you don't need to render anything that changes depending on the tile entity, just use normal json models This is not true. The criteria for whether you need a TESR or not is whether you have moving parts in your model. If you do not have moving parts, you do not need a TESR. A wait yeah, sorry Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
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