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[1.11] Applying textures to multipart blockstates?


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I've made an sorbet maker, and I am changing the state depending on the amount of ice and the facing of the block. The model changes depending on the facing (turning it around), but the textures needs to change when the ice amount gets higher/lower. I want to apply those textures depending on how much ice you have.

My question is, can this be done using multipart. If so, how?


Currently, I have this: http://pastebin.com/gdThkqx1


I want to have less combinations than that (and less models). I just want to use another model depending on the facing, but I want to use another texture on that model, depending on the ice amount. Can this be done?


I'm trying something like this, but it doesn't seem to work. I know why, but I don't know what other way there is:





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