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[1.10.2] Using an item to replace a block.


baltrom

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Im trying to update some of my code to 1.10.2 but having trouble with one of my items.

 

I want to be able to use my item to right click on a specified block and replace it with a block of my choice. For example if you right click on a dirt block it will replace it with grass block.

 

My 1.7.10 code is here:

 

 

public boolean onItemUse(final ItemStack itemStack, final EntityPlayer player, final World world, final int posx, final int posy, final int posz, final int side, final float blockx, final float blocky, final float blockz) {

        final Block block = world.getBlock(posx, posy, posz);

        if (side != 0 && world.getBlock(posx, posy + 1, posz).isAir((IBlockAccess)world, posx, posy + 1, posz) && (block == Blocks.grass || block == Blocks.dirt)) {

            final Block block2 = ModBlocks.cleanDirt;

              if (world.isClient) {

                return true;

            }

            world.setBlock(posx, posy, posz, block2);

            itemStack.damageItem(1, (EntityLivingBase)player);

            return true;

        }

        else if (side != 0 && world.getBlock(posx, posy + 1, posz).isAir((IBlockAccess)world, posx, posy + 1, posz) && block == ModBlocks.cleanDirt) {

            final Block block2 = Blocks.dirt;

              if (world.isClient) {

                return true;

            }

            world.setBlock(posx, posy, posz, block2);

            itemStack.damageItem(1, (EntityLivingBase)player);

            return true;

        }

        else if (side != 0 && world.getBlock(posx, posy, posz).equals(Blocks.diamond_ore)) {

        if (world.isClient) {

                return true;

            }

            world.setBlock(posx, posy, posz, Blocks.diamond_block);

            return true;

        }

        else if (side != 0 && world.getBlock(posx, posy, posz).equals(Blocks.gold_ore)) {

            if (world.isClient) {

                return true;

            }

            world.setBlock(posx, posy, posz, Blocks.gold_block);

            return true;

        }

 

 

Any help with updating the code would be greatly appreciated.

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What have you tried and what problems specifically have you encountered?

 

Nothing yet, I'm not sure where to start.

 

Question, have you even tried looking at the error that the code might give you? Have you tried to run the game once? You have a log from a crash?

I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But......

https://www.youtube.com/watch?v=6t0GlXWx_PY

 

ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2

 

TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2

 

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