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Posted

Hi,

I'm making a mod that generates stuff relative to the position of spawned structures, specifically Strongholds. I was wondering if there was an event that gets fired whenever a structure is first generated? I've tried looking and it appears that there is a flag that is sent through PopulateChunkEvent that determines if a village has generated in a chunk, but nothing for structures in general. Am I missing something? Thanks - TMG

  • Author

You can use InitMapGenEvent to decorate the stronghold generator with a wrapper so that you can generate additional stuff.

 

Yea, I thought of that as a possibility. I was wondering if there was an alternative, but I can do that. Thanks

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