Posted January 30, 20178 yr hi guys first time posting here! Im new to modding minecraft and im running into an issue here. im trying to make a custom furnace. the java classes are fine no errors there but the game throws multiple model errors from launch. ive copied the blockstates and models from the vanilla furnace everything should be working but its not this is what im getting.. Exception loading model for variant zc:crystal_furnace#facing=west for blockstate "zc:crystal_furnace[facing=west]" net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model zc:crystal_furnace#facing=west with loader VariantLoader.INSTANCE net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model minecraft:block/crystal_furnace with loader VanillaLoader.INSTANCE its goes through north south east and west errors as well here are the blockstates { "variants": { "facing=north": { "model": "crystal_furnace" }, "facing=south": { "model": "crystal_furnace", "y": 180 }, "facing=west": { "model": "crystal_furnace", "y": 270 }, "facing=east": { "model": "crystal_furnace", "y": 90 } } } { "variants": { "facing=north": { "model": "lit_crystal_furnace" }, "facing=south": { "model": "lit_crystal_furnace", "y": 180 }, "facing=west": { "model": "lit_crystal_furnace", "y": 270 }, "facing=east": { "model": "lit_crystal_furnace", "y": 90 } } } the block models { "parent": "block/orientable", "textures": { "top": "zc:blocks/crystal_furnace_top", "front": "zc:blocks/crystal_furnace_front_off", "side": "zc:blocks/crystal_furnace_side" } } { "parent": "block/orientable", "textures": { "top": "zc:blocks/crystal_furnace_top", "front": "zc:blocks/crystal_furnace_front_on", "side": "zc:blocks/crystal_furnace_side" } } and the item models { "parent": "zc:block/crystal_furnace" } { "parent": "zc:block/lit_crystal_furnace" } hopefully its something simple and we can get it figured out
January 31, 20178 yr Orientable? Try subclassing BlockHorizontal, which uses just your compass points. In your variants, each model needs to be fully qualified (have your mod name before a colon). Where's your code? Where's your crash report? The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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