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[1.11] How do you render a throwable entity?


SapphireSky

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I'm trying to make a throwable item that renders like a snowball, but I haven't done any modding since 1.7.10 and have no idea what's going on now in 1.11.

 

I can't find any tutorials/github code with a render class for a throwable entity, only mobs, and can't find where the render class is actually referred, to register the vanilla snowball for example, in the base code.

 

So from what I've actually been able to find, and tell me if I'm wrong, but I believe this registers the entity:

EntityRegistry.registerModEntity(null, EntityBomb.class, "Bomb", Main.entityIds++, Main.instance, 64, 20, true);

But what is the resource location (where I have 'null', first parameter) supposed to be?

 

And then I think this is what the render class should be:

@SideOnly(Side.CLIENT)
public class RenderItemBomb<T extends Entity> extends Render<T>
{

protected final Item item;
private final String texture;
public static RenderFactory factory;

public RenderItemBomb(RenderManager renderManagerIn)
{
	super(renderManagerIn);
	this.item = Registry.bomb;
	this.texture = "bomb";
	this.factory = new RenderFactory();
}

public static class RenderFactory implements IRenderFactory<EntityThrowable>
{

	@Override
	public Render<? super EntityThrowable> createRenderFor(RenderManager manager)
	{
		return new RenderItemBomb(manager);
	}
}

public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
{
	GlStateManager.pushMatrix();
	GlStateManager.translate((float) x, (float) y, (float) z);
	GlStateManager.enableRescaleNormal();
	GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
	GlStateManager.rotate(
			(float) (this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * this.renderManager.playerViewX,
			1.0F, 0.0F, 0.0F);
	GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
	this.bindTexture(getEntityTexture(entity));

	if (this.renderOutlines)
	{
		GlStateManager.enableColorMaterial();
		GlStateManager.enableOutlineMode(this.getTeamColor(entity));
	}

	/** (?) **/
	/** (?) **/
	this.itemRenderer.renderItem(this.getStackToRender(entity), ItemCameraTransforms.TransformType.GROUND);
	/** (?) **/
	/** (?) **/

	if (this.renderOutlines)
	{
		GlStateManager.disableOutlineMode();
		GlStateManager.disableColorMaterial();
	}

	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	super.doRender(entity, x, y, z, entityYaw, partialTicks);
}

public ItemStack getStackToRender(T entityIn)
{
	return new ItemStack(this.item);
}

protected ResourceLocation getEntityTexture(Entity entity)
{
	return new ResourceLocation(Main.MODID, texture);
}
}

But then that line in the middle I surrounded by question marks, where it grabs the item's renderer, how am I supposed to get that?

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