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OBJ Models


Terrails

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It looks like you didn't call OBJLoader#addDomain for your mod's resource domain, so the OBJ loader wasn't loading models in that domain.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I have it in my ClientProxy:

public class ClientProxy extends CommonProxy {

    @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);
        OBJLoader.INSTANCE.addDomain(Constants.MODID);
        BlocksUtil.initModels();
    }

    @Override
    public void init(FMLInitializationEvent e) {
        super.init(e);
    }
}

I even tried to put just MODID instead of Constants.MODID

Edited by Terrails
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I have the blockstate file and its name is pedestalblock.json, thats the registry name of the block too.

{
  "forge_marker": 1,
  "defaults": {
    "custom": { "flip-v": true },
    "model": "minedustry:pedestal.obj"
  },
  "variants": {
    "normal": [{}],
    "inventory": [{}]
  }
}

Game loads but the block is invisible

Edited by Terrails
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You override Block#shouldSideBeRendered to return false, so no sides of your block's model are rendered.

 

What does your TESR render? Post your TESR class.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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On closer inspection, overriding Block#shouldSideBeRendered to return false won't affect an OBJ model as OBJModel.OBJBakedModel always returns an empty list from IBakedModel#getQuads when the EnumFacing isn't null.

 

Are you sure ClientProxy#preInit is being called? Set a breakpoint in it to make sure.

 

Set a breakpoint in OBJLoader#loadModel. Is it ever called for your pedestal model?

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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