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Posted (edited)

Hi guys,

 

Is there a way to render an ItemStack with the model system? Something like when the ItemStack (or more precisely, a Sword) is in the Inventory, its rendered on top of the block model. (I am using a TileEntity, and it has its own .obj model, and it renders fine)

I also tried out the submodel definition in the Forge BlockState json, but the problem here is, I dont know exactly which Sword is present in the Inventory and it can be change to another one. I could use a TESR but I dont really want to because TESR a rendering every tick and there is no need to render an solid model every tick.

Edited by Fox_McCloud

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