Jump to content

Recommended Posts

Posted

Hi,

I am currently working on a new idea for a mod, but have gotten a little stumped. I want it to be that when an item is dropped (by a player or machine, such as a dropper) the item would despawn and a mob would spawn in its place. I know this should be simple but I am completely stumped. I have been trying to accomplish this with a ItemTossEvent, which is semi-successful.

@SubscribeEvent
    public void ironNuggetDrop(ItemTossEvent e){
       World world = e.getEntity().world;
       Item item = e.getEntityItem().getEntityItem().getItem();
       BlockPos pos = e.getEntityItem().getPosition();

       if(!world.isRemote){
           if(item == Items.APPLE){
               spawnSkelly(world, pos);
               e.getEntityItem().isDead = true;
           }
       }else{
           e.getPlayer().sendMessage(new TextComponentString("it works, you dropped it"));
       }
    }




    private  void spawnSkelly(World worldIn, BlockPos pos){
        EntitySkeleton skelly = new EntitySkeleton (worldIn);
        skelly.setPosition(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5);
        worldIn.spawnEntity(skelly);

    }

There is a couple of issues however:

1) The item immediately despawns, so you do not even see it. Which I want it to be there for like a second if possible.

2) It does not work with droppers and such.

3) The mobs are spawning in random orientation instead of where the item lands, which is what I wanted.

 

So I went into another option which is to create a custom EntityThrowable. This kind of works, except I could not get a custom particle to work so it still shows nothing and a mob just spawns. And it also does not work with droppers.

 

Any help would be greatly appreciated

Thanks

OC

Posted
  On 2/4/2017 at 11:10 PM, diesieben07 said:

Use EntityItem:.setInfinitePickupDelay to prevent the item from being picked up and set the lifespan field to the amount of ticks you want the item to exist for. Note that this will not prevent droppers and such from picking up the item. If you want to prevent that, you have to spawn a fake entity that only looks like an item in it's place.

 

Use EntityJoinWorldEvent instead of ItemTossEvent. 

 

Not sure what you mean. You say they spawn in a random orientation, but then say at which position you wanted them to spawn (kinda like "my car is green, but I wanted it to have a spoiler"). Please clarify.

Expand  

 

Quite right, I want them to spawn at the point where the Item hits, on top of said block. So when you toss the item the mob spawns  where it lands. At the moment they spawn behind the player. Sorry should have been more specific

 

Thanks

OC

Posted
  On 2/4/2017 at 11:16 PM, diesieben07 said:

Ah, I see what's going on. Well, you will have to wait until the item stops moving then. This means you must create a custom entity for it and replace all items that you want to behave this way using EntityJoinWorldEvent.

Expand  

 

Ahh ok thank you, I will give this a go and come back if I fail lol!

Thanks so much for the help

OC

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello All,  Relatively new to this and after playing for a few hours whenever someone enters the nether the entire server will crash and my friend and I are at a bit of a loss. Deleting player data solves the issues but it still persists whenever someone enters even after deleting the DIM-1 folder. Paste: https://pastebin.com/REbpJVqe Thanks!   -Mitchell
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • Cracked Launchers are not supported
    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.