Posted February 7, 20178 yr So In 1.10, the colorMultiplier Method just passed null as IBlockAccess when the player sprinted over a block or broke it. Now in 1.11, it passes an instance of WorldClient. It is easy to check if the passed Object is an instance of WorldClient or not, the problem is just that I need to access a Tile Entity to extract data used for rendering the color. With WorldClient getTileEntity always returns null. I hope you understand my problem, this is my code: @Override @SideOnly(Side.CLIENT) public int colorMultiplier(IBlockState state, @Nullable IBlockAccess worldIn, @Nullable BlockPos pos, int tintIndex) { if (worldIn != null && pos != null) { TileEntityConcrete tile = (TileEntityConcrete) worldIn.getTileEntity(pos); if(tile != null) { int color = tile.getColor(); return color; } return -1; } else { return -1; } }
February 7, 20178 yr Author Hm. I am quite struggling with the world.spawnParticle method. Can you point me in a direction?
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