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Posted

i actually have 2 issues, and these only effect a dedicated server, not a sp server (and i don't know why)

 

1. it appears as though when i load the mp world there is some kind of packet corruption, as the world ends up looking very funky, here is a screenshot(or 2) http://imgur.com/a/5Klc4, so if anyone thinks they know whats wrong, i would like to know.

 

2. the dedicated server does not seam to be sending packets, (or the client not receiving), as i have a machine that sends updates to the client every second to let it know where the progress bar in it, and it just doesn't get the packets from the server to the client

 

also as a side note, could it be a localhost issue, with the way my computer is set up

Posted

1. probably a localhost thing unless you edited base classes somewhere

2. you could try to add a system.out in it to make sure it is actually sending and debug from that

The Korecraft Mod

Posted

1. alright, ill try something to confirm that later

2. i have used system.out, i know its running the command:

PacketDispatcher.sendPacketToAllPlayers(packet);

if there are any known issues with that command, also it is fully functional on sp

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