Jump to content

Recommended Posts

Posted

This would a mod allow to choose what happens with the recipe ingredients after crafting. I need this to damage items in crafting recipes. I know I can set the container item but what if in one recipe it should get damaged and in another it shouldn't.

Posted

Already possible by implementing ICraftingHandler and registering it:

@Override
public void onCrafting(EntityPlayer player, ItemStack item,
		IInventory craftMatrix) {
	// TODO Auto-generated method stub
	for(int i=0; i<craftMatrix.getSizeInventory(); i++) {
		ItemStack itemstack = craftMatrix.getStackInSlot(i);
		if (itemstack != null && itemstack.getItem() == yourItem) {
			itemstack.damageItem(1, player);
			itemstack.stackSize++;
		}
	}
}

No 5 row long documentation = account on the help forums

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.