Posted January 6, 201312 yr Hello Forgers, I am ZetaHunter and I recently started developing a mod, the idea is basic, its just different traps, whatI have made so far is basic triggering, Custom texture's, and other simple stuff, what I have been trouble with is making gui like furnace, cause I want to create a block comptaible with transport mechanics and when I click on block I want to have custom gui with such stuff as fwe inventory slots and buttons and etc. ( I will deal with that myself, just need basic sample of creating it ) next is CustomRendering, not related with this mod, but with another I was thinking of but I fail to understand how to create custom models for blocks, if any help is giving I would be very thankfull, and last but not least is I am wondering how to make it so I could have tile entity storing int Str and call it from the block, so for example touching a block with such tile entity would print to console the stored variable, but sadly last time I tried to print it, it droped null reference exception, but does work from inside tile entity class I have. Thanks to who ever replies and possibly helps me here Dont forget I am just a begginer in Java and FML, though I been coding in PHP and C# in past (like all time...) ~I was here~
January 6, 201312 yr For your GUI issues: http://www.minecraftforge.net/wiki/Containers_and_GUIs - that's a tutorial on that kind of stuff. For your custom model for blocks, just use the bindTileEntitySpecialRenderer(Class <? extends TileEntity>, TileEntitySpecialRenderer) method in client registry. If you need any specification, feel free to ask Also, you can look at the code for the EE3 Calcinator by Pahimar in github for custom block models. A lot of the minecraft code I've learned from the open source mod, EE3, so it's a good piece of code to look at in general.
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