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[Solved] Store reference to mob in NBT


JustMeFlex

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You should be able to figure all out by looking through Entity (net.minecraft.entity) class.

but if you want to associate a mob to a TileEntity, wouldn't be easier just to create a new one when TileEntity is loaded? That way you could just store some parameters in the TileEntity NBT and create new Entity with this parameters on load.

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