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Renderer Bug?


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I tried to write my own renderer and it does work fine so far, however, when rendering the south end the west face I happen to get a strange bug.


This is what it should look like:


And this is what it actually looks like (it's the opposite side of the same structure):



I'm using the ISimpleBlockRenderingHandler interface, and this is my render code (based on RenderBlock.renderBlockWithColorMultiplier):

Source on github


Does anyone have an Idea what's wrong there, and more important how to fix it?

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