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Hello,

 

I've got an issue that I cannot seem to solve.

 

I've got an item that is placed on the ground that is supposed to spawn an entityliving.

 

I know the entity spawns because I can collide with it in-game but I don't think the renderer is being loaded. My debug messages inside the renderer are not showing up. I don't think the renderer is actually being loaded.

 

Here are the scripts:

 

package mod_DefenseGunPack;




import mod_DefenseGunPack.client.ClientProxy;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.block.material.Material;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemReed;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.common.registry.GameRegistry;



@Mod(modid="mod_DefenseGunPack", name="mod_DefenseGunPack", version="0.0.1")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class mod_DefenseGun3x3v1
{

//public static final Block test = (new BlockDefenseGun3x3v1(250, mod_DefenseGunPack.EntityDefenseGun3x3v1.class))
//	.setHardness(0.5F) .setResistance(1F) .setBlockName("DefenseTurret3x3v1");




public static final Item DefenseGun3x3v1 = (new ItemDefenseGun3x3v1(5000)).setItemName("DefenseGun3x3v1")
.setCreativeTab(CreativeTabs.tabRedstone);



@Instance("mod_DefenseGun3x3v1")
public static mod_DefenseGun3x3v1 instance;

@SidedProxy(clientSide="mod_DefenseGunPack.client.ClientProxy", serverSide="mod_DefenseGunPack.CommonProxy")
public static CommonProxy proxy;

@PreInit
public void preInt(FMLPreInitializationEvent event) {
	// stub Method
}

@Init
public void load(FMLInitializationEvent event) {

	EntityRegistry.registerGlobalEntityID(EntityDefenseGun3x3v1.class, "DefenseGun3x3v1", EntityRegistry.findGlobalUniqueEntityId());

	GameRegistry.registerItem(DefenseGun3x3v1, "DefenseGun3x3v1");

//		LanguageRegistry.addName(DefenseGun3x3v1, "DefenseGun3x3v1");

	GameRegistry.addRecipe(new ItemStack(DefenseGun3x3v1, 3), 
			new Object[] { " # ", Character.valueOf('#'), Block.dirt});

	ClientProxy.registerRenderInformation();


}

@PostInit
public void postInit(FMLPostInitializationEvent event) {
	// stub Method
}

}

 

package mod_DefenseGunPack;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;

public class CommonProxy implements IGuiHandler{


    public static void registerRenderInformation()
    {
    	//No rendering for servers
    }

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world,
		int x, int y, int z) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world,
		int x, int y, int z) {
	// TODO Auto-generated method stub
	return null;
}



}

 

 

package mod_DefenseGunPack.client;

import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
import mod_DefenseGunPack.CommonProxy;
import mod_DefenseGunPack.EntityDefenseGun3x3v1;
import mod_DefenseGunPack.EntityDefenseGun3x3v1Renderer;

public class ClientProxy extends CommonProxy 
{
        
public static void registerRenderInformation()
{

MinecraftForgeClient.preloadTexture("/mod_DefenseGunPack/DefenseGun3x3v1.png");
        	
RenderingRegistry.registerEntityRenderingHandler(EntityDefenseGun3x3v1.class, new EntityDefenseGun3x3v1Renderer());

}

}

 

 

package mod_DefenseGunPack;

import net.minecraft.block.Block;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.util.ReportedException;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;

public class ItemDefenseGun3x3v1 extends Item {
private int spawnID;


public EntityPlayer PlacingPlayer;

public ItemDefenseGun3x3v1(int par1) {
	super(par1);


}

public boolean FW_CheckPlacementLocation(World par3World, int par4, int par5, int par6, int par7) {

	if (!par3World.canPlaceEntityOnSide(this.spawnID, par4, par5, par6, false, par7, (Entity) null))
	{
		//ModLoader.getUniqueEntityId()

		if (!par3World.isAirBlock(par4, par5, par6))
		{	
				//ModLoader.getMinecraftInstance().thePlayer.addChatMessage("FW_isAirBlock = false");

				int id = par3World.getBlockId(par4, par5, par6);

				if (id == 42 || id == 45 || id == 01)
				{
					//ModLoader.getMinecraftInstance().thePlayer.addChatMessage("FW_Check = true");
					return true;
				}



		}


	}
	//ModLoader.getMinecraftInstance().thePlayer.addChatMessage("FW_Check = false");
	return false;
}




/**
 * Callback for item usage. If the item does something special on right
 * clicking, he will have one of those. Return True if something happen and
 * false if it don't. This is for ITEMS, not BLOCKS
 */
@Override
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) 
	{
	int var11 = par3World.getBlockId(par4, par5, par6);

//		par7 = 1;

	if (var11 == Block.snow.blockID) {
	par7 = 1;
	} 
	else if (var11 != Block.vine.blockID && var11 != Block.tallGrass.blockID && var11 != Block.deadBush.blockID) {
		if (par7 == 0) {
			--par5;
		}

		if (par7 == 1) {
			++par5;
		}

		if (par7 == 2) {
			--par6;
		}

		if (par7 == 3) {
			++par6;
		}

		if (par7 == 4) {
			--par4;
		}

		if (par7 == 5) {
			++par4;
		}
	}

	if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack)) {
		return false;
	} 
	else if (par1ItemStack.stackSize == 0) {
		return false;
	} 
//		else {
//			
//			if (
//				(FW_CheckPlacementLocation(par3World, par4 - 1, par5 - 1, par6 + 1, par7) == true)
//				&& (FW_CheckPlacementLocation(par3World, par4, par5 - 1, par6 + 1, par7) == true)
//				&& (FW_CheckPlacementLocation(par3World, par4 + 1, par5 - 1, par6 + 1, par7) == true)
//					
//				&& (FW_CheckPlacementLocation(par3World, par4 - 1, par5 - 1, par6, par7) == true)
//				&& (FW_CheckPlacementLocation(par3World, par4, par5 - 1, par6, par7) == true)
//				&& (FW_CheckPlacementLocation(par3World, par4 + 1, par5 - 1, par6, par7) == true)
//					
//				&& (FW_CheckPlacementLocation(par3World, par4 - 1, par5 - 1, par6 - 1, par7) == true)
//				&& (FW_CheckPlacementLocation(par3World, par4, par5 - 1, par6 - 1, par7) == true)
//				&& (FW_CheckPlacementLocation(par3World, par4 + 1, par5 - 1, par6 - 1, par7) == true)) 
//					{
//					
//						for(int i = 0; i < 3; i = i + 1) 
//						{
//						if(
//						(par3World.isAirBlock(par4 - 1, par5 + i, par6 + 1))		
//						&& (par3World.isAirBlock(par4, par5 + 1, par6 + 1))
//						&& (par3World.isAirBlock(par4 + 1, par5 + i, par6 + 1))
//						&& (par3World.isAirBlock(par4 - 1, par5 + i, par6))
//						&& (par3World.isAirBlock(par4, par5 + 1, par6))
//						&& (par3World.isAirBlock(par4 + 1, par5 + i, par6))
//						&& (par3World.isAirBlock(par4 - 1, par5 + i, par6 - 1))
//						&& (par3World.isAirBlock(par4, par5 + 1, par6 - 1))
//						&& (par3World.isAirBlock(par4 + 1, par5 + i, par6 - 1))
//						) 
//							{
//							}
//						}
//					}
//					
//					else 
//					{
//						return false;
//					}
//				}


		// (par3World.canPlaceEntityOnSide(this.spawnID, par4, par5, par6,
		// false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4 - 1, par5,
		// par6 + 1, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4, par5, par6
		// + 1, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4 + 1, par5,
		// par6 + 1, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4 - 1, par5,
		// par6, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4 + 1, par5,
		// par6, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4 - 1, par5,
		// par6 - 1, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4, par5, par6
		// - 1, false, par7, (Entity)null))
		// && (par3World.canPlaceEntityOnSide(this.spawnID, par4 + 1, par5,
		// par6 - 1, false, par7, (Entity)null))





			EntityDefenseGun3x3v1 var35 = new EntityDefenseGun3x3v1(par3World, par4, par5, par6);

//                if (!par3World.getCollidingBoundingBoxes(var35, var35.boundingBox.expand(0.0D, 0.0D, 0.0D)).isEmpty())
//                {
//                    return par1ItemStack != null;
//                }

                if (!par3World.isRemote)
                {
                    par3World.spawnEntityInWorld(var35);
                   // ModLoader.getMinecraftInstance().thePlayer.addChatMessage("Entity Spawned = true");
                }

                if (!par2EntityPlayer.capabilities.isCreativeMode)
                {
                    --par1ItemStack.stackSize;
                }
            




			 //				Block var12 = Block.blocksList[this.spawnID];
//				int var13 = var12.func_85104_a(par3World, par4, par5, par6, par7, par8, par9, par10, 0);
//
//				if (par3World.setBlockAndMetadataWithNotify(par4, par5, par6, this.spawnID, var13)) 
//				{
//					if (par3World.getBlockId(par4, par5, par6) == this.spawnID) {
//						Block.blocksList[this.spawnID].onBlockPlacedBy(par3World, par4, par5, par6, par2EntityPlayer);
//						Block.blocksList[this.spawnID].func_85105_g(par3World, par4, par5, par6, var13);						
//					}
//
//					par3World.playSoundEffect((double) ((float) par4 + 0.5F),
//							(double) ((float) par5 + 0.5F),
//							(double) ((float) par6 + 0.5F),
//							var12.stepSound.getPlaceSound(),
//							(var12.stepSound.getVolume() + 1.0F) / 2.0F,
//							var12.stepSound.getPitch() * 0.8F);
//					--par1ItemStack.stackSize;
//				}


		PlacingPlayer = par2EntityPlayer;
		return true;
	}
}

 

 





package mod_DefenseGunPack;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelDefenseGun3x3v1 extends ModelBase
{
  //fields
    ModelRenderer Base;
    ModelRenderer BaseR;
    ModelRenderer Tower1;
    ModelRenderer Tower2;
    ModelRenderer MountR;
    ModelRenderer Gun1;
    ModelRenderer Gun2;
  
  public ModelDefenseGun3x3v1()
  {
    this.textureWidth = 256;
    this.textureHeight = 256;
    
      this.Base = new ModelRenderer(this, 0, 0);
      this.Base.addBox(0F, 0F, 0F, 44, 3, 48);
      this.Base.setRotationPoint(-22F, 21F, -24F);
      this.Base.setTextureSize(256, 256);
      this.Base.mirror = true;
      this.setRotation(this.Base, 0F, 0F, 0F);
      this.BaseR = new ModelRenderer(this, 0, 0);
      this.BaseR.addBox(0F, 0F, 0F, 29, 6, 30);
      this.BaseR.setRotationPoint(-15F, 15F, -15F);
      this.BaseR.setTextureSize(256, 256);
      this.BaseR.mirror = true;
      this.setRotation(this.BaseR, 0F, 0F, 0F);
      this.Tower1 = new ModelRenderer(this, 0, 0);
      this.Tower1.addBox(0F, 0F, 0F, 3, 20, 9);
      this.Tower1.setRotationPoint(-8F, -4.466667F, 1F);
      this.Tower1.setTextureSize(256, 256);
      this.Tower1.mirror = true;
      this.setRotation(this.Tower1, 0F, 0F, 0F);
      this.Tower2 = new ModelRenderer(this, 0, 0);
      this.Tower2.addBox(0F, 0F, 0F, 3, 20, 9);
      this.Tower2.setRotationPoint(4F, -5F, 1F);
      this.Tower2.setTextureSize(256, 256);
      this.Tower2.mirror = true;
      this.setRotation(this.Tower2, 0F, 0F, 0F);
      this.MountR = new ModelRenderer(this, 0, 0);
      this.MountR.addBox(0F, 0F, 0F, 9, 5, 5);
      this.MountR.setRotationPoint(-5F, -3F, 3F);
      this.MountR.setTextureSize(256, 256);
      this.MountR.mirror = true;
      this.setRotation(this.MountR, 0F, 0F, 0F);
      this.Gun1 = new ModelRenderer(this, 0, 0);
      this.Gun1.addBox(0F, 0F, 0F, 7, 9, 21);
      this.Gun1.setRotationPoint(-4F, -6F, 0F);
      this. Gun1.setTextureSize(256, 256);
      this.Gun1.mirror = true;
      this.setRotation(this.Gun1, 0F, 0F, 0F);
      this.Gun2 = new ModelRenderer(this, 0, 0);
      this.Gun2.addBox(0F, 0F, 0F, 5, 6, 24);
      this.Gun2.setRotationPoint(-3F, -4F, -24F);
      this.Gun2.setTextureSize(256, 256);
      this.Gun2.mirror = true;
      this.setRotation(this.Gun2, 0F, 0F, 0F);
  }
  
  @Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    this.Base.render(f5);
    this.BaseR.render(f5);
    this.Tower1.render(f5);
    this.Tower2.render(f5);
    this.MountR.render(f5);
    this.Gun1.render(f5);
    this.Gun2.render(f5);
  }
  
  public void renderModel(float f5)
  {
  this.Base.render(f5);
  this.BaseR.render(f5);
  this.Tower1.render(f5);
  this.Tower2.render(f5);
  this.MountR.render(f5);
  this.Gun1.render(f5);
  this.Gun2.render(f5);
  }
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  @Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

 

package mod_DefenseGunPack;


import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderEntity;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.src.ModLoader;

import org.lwjgl.opengl.GL11;

public class EntityDefenseGun3x3v1Renderer extends RenderEntity {

private ModelDefenseGun3x3v1 aModel;

public EntityDefenseGun3x3v1Renderer()
{

	System.out.println("Renderer called");
	aModel = new ModelDefenseGun3x3v1();


}



public void renderDefenseGun3x3v1(EntityDefenseGun3x3v1 par1Entity, double par2, double par4, double par6, float f, float f1)
{
      
	System.out.println("Renderer called");

	GL11.glPushMatrix(); //Open the OpenGL Console Instance
	renderOffsetAABB(par1Entity.boundingBox, par2 - par1Entity.lastTickPosX, par4 - par1Entity.lastTickPosY, par6 - par1Entity.lastTickPosZ);

	GL11.glTranslatef((float) par2 + 0.0F, (float) par4 + 0.0F, (float) par6 + 0.0F); //Translate the object
	GL11.glRotatef(180F, 0.0F, 0.0F, 0.5F);
	this.loadTexture("/mod_DefenseGunPack/DefenseGun3x3v1.png"); //Sets the Texture

	GL11.glPushMatrix(); //Open another OpenGL Instance inside the first
	this.aModel.renderModel(0.0625F);
	GL11.glPopMatrix();

	GL11.glPopMatrix();

}



@Override
public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {

	System.out.println("Renderer called");

	renderDefenseGun3x3v1((EntityDefenseGun3x3v1)var1, var2, var4, var6, var8, var9);
}


public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    {
	System.out.println("Renderer called");

	this.renderDefenseGun3x3v1((EntityDefenseGun3x3v1)par1EntityLiving, par2, par4, par6, par8, par9);
    }



}

 

package mod_DefenseGunPack;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class EntityDefenseGun3x3v1 extends EntityLiving implements IInventory
{
    private ItemStack[] DG3X3v1Contents;
    private boolean field_70279_a;
    private double field_70276_b;
    private int boatPosRotationIncrements;
    private double boatX;
    private double boatY;
    private double boatZ;
    private double boatYaw;
    private double boatPitch;
    @SideOnly(Side.CLIENT)
    private double velocityX;
    @SideOnly(Side.CLIENT)
    private double velocityY;
    @SideOnly(Side.CLIENT)
    private double velocityZ;

    public EntityDefenseGun3x3v1(World par1World)
    {
        super(par1World);
        this.field_70279_a = true;
        this.field_70276_b = 0.07D;
        this.preventEntitySpawning = true;
        this.setSize(1.5F, 0.6F);
        this.yOffset = this.height / 2.0F;
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    

    
    
    /**
     * random number generator for instance. Used in random item stack selection.
     */
    private Random DG3X3v1Random = new Random();
    
    
    /**
     * Returns the number of slots in the inventory.
     */
    @Override
public int getSizeInventory()
    {
        return 1;
    }

    
    
    
    
    
    
    protected boolean canTriggerWalking()
    {
        return false;
    }

    protected void entityInit()
    {

    }

    /**
     * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
     * pushable on contact, like boats or minecarts.
     */
    public AxisAlignedBB getCollisionBox(Entity par1Entity)
    {
        return par1Entity.boundingBox;
    }

    /**
     * returns the bounding box for this entity
     */
    public AxisAlignedBB getBoundingBox()
    {
        return this.boundingBox;
    }

    /**
     * Returns true if this entity should push and be pushed by other entities when colliding.
     */
    public boolean canBePushed()
    {
        return true;
    }

    public EntityDefenseGun3x3v1(World par1World, double par2, double par4, double par6)
    {
        this(par1World);
        this.setPosition(par2, par4 + (double)this.yOffset, par6);
        this.motionX = 0.0D;
        this.motionY = 0.0D;
        this.motionZ = 0.0D;
        this.prevPosX = par2;
        this.prevPosY = par4;
        this.prevPosZ = par6;
    }


    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    {
        if (this.func_85032_ar())
        {
            return false;
        }
        else if (!this.worldObj.isRemote && !this.isDead)
        {
            this.setForwardDirection(-this.getForwardDirection());
            this.setTimeSinceHit(10);
            this.setDamageTaken(this.getDamageTaken() + par2 * 10);
            this.setBeenAttacked();

            if (par1DamageSource.getEntity() instanceof EntityPlayer && ((EntityPlayer)par1DamageSource.getEntity()).capabilities.isCreativeMode)
            {
                this.setDamageTaken(100);
            }

            if (this.getDamageTaken() > 40)
            {


                this.dropItemWithOffset(Item.boat.shiftedIndex, 1, 0.0F);
                this.setDead();
            }

            return true;
        }
        else
        {
            return true;
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * Setups the entity to do the hurt animation. Only used by packets in multiplayer.
     */
    public void performHurtAnimation()
    {
        this.setForwardDirection(-this.getForwardDirection());
        this.setTimeSinceHit(10);
        this.setDamageTaken(this.getDamageTaken() * 11);
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {

        this.boatX = par1;
        this.boatY = par3;
        this.boatZ = par5;
        this.boatYaw = (double)par7;
        this.boatPitch = (double)par8;
        this.motionX = this.velocityX;
        this.motionY = this.velocityY;
        this.motionZ = this.velocityZ;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.velocityX = this.motionX = par1;
        this.velocityY = this.motionY = par3;
        this.velocityZ = this.motionZ = par5;
    }




    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
    	
    	if (getSizeInventory() > 0)
        {
            NBTTagList var2 = new NBTTagList();

            for (int var3 = 0; var3 < this.DG3X3v1Contents.length; ++var3)
            {
                if (this.DG3X3v1Contents[var3] != null)
                {
                    NBTTagCompound var4 = new NBTTagCompound();
                    var4.setByte("Slot", (byte)var3);
                    this.DG3X3v1Contents[var3].writeToNBT(var4);
                    var2.appendTag(var4);
                }
            }

            par1NBTTagCompound.setTag("Items", var2);
        }
    	
    	
    	
    }
    
    
    
@Override
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
	// TODO Auto-generated method stub
	 if (getSizeInventory() > 0)
        {
            NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
            this.DG3X3v1Contents = new ItemStack[this.getSizeInventory()];

            for (int var3 = 0; var3 < var2.tagCount(); ++var3)
            {
                NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
                int var5 = var4.getByte("Slot") & 255;

                if (var5 >= 0 && var5 < this.DG3X3v1Contents.length)
                {
                    this.DG3X3v1Contents[var5] = ItemStack.loadItemStackFromNBT(var4);
                }
            }
        }
}
    
    

    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
    	return false;
    }

    /**
     * Sets the damage taken from the last hit.
     */
    public void setDamageTaken(int par1)
    {
        this.dataWatcher.updateObject(19, Integer.valueOf(par1));
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    /**
     * Gets the damage taken from the last hit.
     */
    public int getDamageTaken()
    {
        return this.dataWatcher.getWatchableObjectInt(19);
    }

    /**
     * Sets the time to count down from since the last time entity was hit.
     */
    public void setTimeSinceHit(int par1)
    {
        this.dataWatcher.updateObject(17, Integer.valueOf(par1));
    }

    /**
     * Gets the time since the last hit.
     */
    public int getTimeSinceHit()
    {
        return this.dataWatcher.getWatchableObjectInt(17);
    }

    /**
     * Sets the forward direction of the entity.
     */
    public void setForwardDirection(int par1)
    {
        this.dataWatcher.updateObject(18, Integer.valueOf(par1));
    }

    /**
     * Gets the forward direction of the entity.
     */
    public int getForwardDirection()
    {
        return this.dataWatcher.getWatchableObjectInt(18);
    }

    @SideOnly(Side.CLIENT)
    public void func_70270_d(boolean par1)
    {
        this.field_70279_a = par1;
    }







    /**
     * Returns the stack in slot i
     */
    @Override
public ItemStack getStackInSlot(int par1)
    {
        return this.DG3X3v1Contents[par1];
    }







    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    @Override
public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.DG3X3v1Contents[par1] != null)
        {
            ItemStack var3;

            if (this.DG3X3v1Contents[par1].stackSize <= par2)
            {
                var3 = this.DG3X3v1Contents[par1];
                this.DG3X3v1Contents[par1] = null;
                this.onInventoryChanged();
                return var3;
            }
            else
            {
                var3 = this.DG3X3v1Contents[par1].splitStack(par2);

                if (this.DG3X3v1Contents[par1].stackSize == 0)
                {
                    this.DG3X3v1Contents[par1] = null;
                }

                this.onInventoryChanged();
                return var3;
            }
        }
        else
        {
            return null;
        }
    }






    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    @Override
public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.DG3X3v1Contents[par1] != null)
        {
            ItemStack var2 = this.DG3X3v1Contents[par1];
            this.DG3X3v1Contents[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }






    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    @Override
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.DG3X3v1Contents[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }

        this.onInventoryChanged();
    }


  public int getRandomStackFromInventory()
    {
        int var1 = -1;
        int var2 = 1;

        for (int var3 = 0; var3 < this.DG3X3v1Contents.length; ++var3)
        {
            if (this.DG3X3v1Contents[var3] != null && this.DG3X3v1Random.nextInt(var2++) == 0)
            {
                var1 = var3;
            }
        }

        return var1;
    }



    public int func_70360_a(ItemStack par1ItemStack)
    {
        for (int var2 = 0; var2 < this.DG3X3v1Contents.length; ++var2)
        {
            if (this.DG3X3v1Contents[var2] == null || this.DG3X3v1Contents[var2].itemID == 0)
            {
                this.DG3X3v1Contents[var2] = par1ItemStack;
                return var2;
            }
        }

        return -1;
    }

  
  
    /**
     * Returns the name of the inventory.
     */
    @Override
	public String getInvName()
    {
        return "container.DefenseGun3x3v1"; //$NON-NLS-1$
    }





@Override
public int getInventoryStackLimit() {
	// TODO Auto-generated method stub
	return 64;
}







@Override
public void onInventoryChanged() {
	// TODO Auto-generated method stub

}







    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    @Override
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return true;
    }








@Override
public void openChest() {
	// TODO Auto-generated method stub

}







@Override
public void closeChest() {
	// TODO Auto-generated method stub

}







@Override
public int getMaxHealth() {
	// TODO Auto-generated method stub
	return 5;
}

@Override
public void onUpdate()
{


}


}

 

 

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