Posted February 10, 20178 yr I'm rewriting my mod for 1.10 and am working on reimplementing the bows atm. While doing so, I've come across three problems. - there's no pulling animation: When I start pulling the item image changes to the first one of the pulling animation which stays forever. - shooting doesn't consume arrows, even when not in creative. - when I shoot an arrow, it looks like one of my mobs. I suppose that I messed something up on the renderer, but I didn't find out, where. Any help is appreciated. Bow class, arrow render class and render factory implementation: Spoiler package anagkai.biodiversity.items; import javax.annotation.Nullable; import anagkai.biodiversity.Biodiversity; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Enchantments; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.EnumAction; import net.minecraft.item.IItemPropertyGetter; import net.minecraft.item.Item; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ItemBiodiversityBow extends Item { private Item bow; private Item arrow; public ItemBiodiversityBow(String name, int durab) { this.setUnlocalizedName(name); this.maxStackSize = 1; this.setMaxDamage(durab); this.setCreativeTab(Biodiversity.cTab); this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { if (entityIn == null) { return 0.0F; } else { ItemStack itemstack = entityIn.getActiveItemStack(); return itemstack != null && itemstack.getItem() == bow ? (float)(stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F; } } }); this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F; } }); } public void setBowAndArrow(Item bow, Item arrow){ this.bow = bow; this.arrow = arrow; } private ItemStack findAmmo(EntityPlayer player) { if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND))) { return player.getHeldItem(EnumHand.OFF_HAND); } else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND))) { return player.getHeldItem(EnumHand.MAIN_HAND); } else { for (int i = 0; i < player.inventory.getSizeInventory(); ++i) { ItemStack itemstack = player.inventory.getStackInSlot(i); if (this.isArrow(itemstack)) { return itemstack; } } return null; } } protected boolean isArrow(@Nullable ItemStack stack) { return stack != null && stack.getItem() == arrow; } /** * Called when the player stops using an Item (stops holding the right mouse button). */ public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityLivingBase entityLiving, int timeLeft) { if (entityLiving instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)entityLiving; boolean flag = entityplayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0; ItemStack itemstack = this.findAmmo(entityplayer); int i = this.getMaxItemUseDuration(stack) - timeLeft; i = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, worldIn, (EntityPlayer)entityLiving, i, itemstack != null || flag); if (i < 0) return; if (itemstack != null || flag) { if (itemstack == null) { itemstack = new ItemStack(arrow); } float f = getArrowVelocity(i); if ((double)f >= 0.1D) { boolean flag1 = (entityplayer.capabilities.isCreativeMode || isArrow(itemstack)); if (!worldIn.isRemote) { ItemArrow itemarrow = (ItemArrow)((ItemArrow)(itemstack.getItem() == arrow ? itemstack.getItem() : arrow)); EntityArrow entityarrow = null; // if(this.arrow == ItemsBiodiversity.cherryArrow){ entityarrow = itemarrow.createArrow(worldIn, itemstack, entityplayer); } else{ entityarrow = itemarrow.createArrow(worldIn, itemstack, entityplayer); } // entityarrow.setAim(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F, f * 3.0F, 1.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack); if (j > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)j * 0.5D + 0.5D); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack); if (k > 0) { entityarrow.setKnockbackStrength(k); } if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) { entityarrow.setFire(100); } stack.damageItem(1, entityplayer); if (flag1) { entityarrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY; } worldIn.spawnEntityInWorld(entityarrow); } worldIn.playSound((EntityPlayer)null, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (!flag1) { --itemstack.stackSize; if (itemstack.stackSize == 0) { entityplayer.inventory.deleteStack(itemstack); } } entityplayer.addStat(StatList.getObjectUseStats(this)); } } } } /** * Gets the velocity of the arrow entity from the bow's charge */ public static float getArrowVelocity(int charge) { float f = (float)charge / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if (f > 1.0F) { f = 1.0F; } return f; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack stack) { return 72000; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.BOW; } public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) { boolean flag = this.findAmmo(playerIn) != null; ActionResult<ItemStack> ret = net.minecraftforge.event.ForgeEventFactory.onArrowNock(itemStackIn, worldIn, playerIn, hand, flag); if (ret != null) return ret; if (!playerIn.capabilities.isCreativeMode && !flag) { return !flag ? new ActionResult(EnumActionResult.FAIL, itemStackIn) : new ActionResult(EnumActionResult.PASS, itemStackIn); } else { playerIn.setActiveHand(hand); return new ActionResult(EnumActionResult.SUCCESS, itemStackIn); } } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 1; } } Spoiler package anagkai.biodiversity.entities.renderer.arrows; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderArrow; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderCherryArrow extends RenderArrow{ public RenderCherryArrow(RenderManager manager) { super(manager); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation("biodiversity:textures/cherryArrow.png"); } } Spoiler package anagkai.biodiversity.entities.renderer.arrows; import anagkai.biodiversity.entities.arrows.EntityCherryArrow; import anagkai.biodiversity.entities.models.ModelAnt; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraftforge.fml.client.registry.IRenderFactory; public class EntityCherryArrowRF implements IRenderFactory<EntityCherryArrow>{ @Override public RenderCherryArrow createRenderFor(RenderManager manager) { return new RenderCherryArrow(manager); } } If you need to see any other code, please tell me. Edited February 10, 20178 yr by diesieben07 syntax hightlighting
February 10, 20178 yr Author I managed to fix the rendering issues. For the bow there were wrong-named textures and for the error entity there was a problem with entity ids. Any idea on where the problem with the arrows comes from?
February 10, 20178 yr Author Spoiler public static void registerEntities(){ EntityRegistry.registerModEntity(EntityGargoyle.class, "biodiversityGargoyle", 0, Biodiversity.MODID, 128, 1, true, 0x262626, 0x666666); addSpawns(EntityGargoyle.class, 15, 2, 4); //Fire Gargoyle EntityRegistry.registerModEntity(EntityGargoyleFire.class, "biodiversityGargoyleFire", 1, Biodiversity.MODID, 128, 1, true, 0xcc5200, 0xe9c04a); addSpawns(EntityGargoyleFire.class, 10, 2, 3); //Water Gargoyle EntityRegistry.registerModEntity(EntityGargoyleWater.class, "biodiversityGargoyleWater", 2, Biodiversity.MODID, 128, 1, true, 0x3669c7, 0x61c7f7); addSpawns(EntityGargoyleWater.class, 10, 2, 3); //Wasp EntityRegistry.registerModEntity(EntityWasp.class, "biodiversityWasp", 3, Biodiversity.MODID, 128, 1, true, 0x1a1a1a, 0xfadf48); //Ant EntityRegistry.registerModEntity(EntityAnt.class, "biodiversityAnt", 4, Biodiversity.MODID, 128, 1, true, 0x3a241c, 0x1a100c); addSpawns(EntityAnt.class, 20, 6, 10); //Vegetarian EntityRegistry.registerModEntity(EntityVegetarian.class, "biodiversityVegetarian", 5, Biodiversity.MODID, 128, 1, true, 0xccb4a3, 0x25290f); addSpawns(EntityVegetarian.class, 25, 4, 6); //Anteater EntityRegistry.registerModEntity(EntityAnteater.class, "biodiversityAnteater", 6, Biodiversity.MODID, 128, 1, true, 0xb3a6a1, 0x332b27); EntityRegistry.addSpawn(EntityAnteater.class, 40, 3, 4, EnumCreatureType.CREATURE, Biomes.JUNGLE); EntityRegistry.addSpawn(EntityAnteater.class, 40, 3, 4, EnumCreatureType.CREATURE, Biomes.JUNGLE_HILLS); //Dragonman EntityRegistry.registerModEntity(EntityDragonman.class, "biodiversityDragonman", 7, Biodiversity.MODID, 128, 1, true, 0x264f26, 0xcc3e6d); //Kangaroo EntityRegistry.registerModEntity(EntityKangaroo.class, "biodiversityKangaroo", 8, Biodiversity.MODID, 128, 1, true, 0x803d26, 0xd9b7ad); EntityRegistry.addSpawn(EntityKangaroo.class, 40, 3, 4, EnumCreatureType.CREATURE, Biomes.SAVANNA); EntityRegistry.addSpawn(EntityKangaroo.class, 40, 3, 4, EnumCreatureType.CREATURE, Biomes.SAVANNA_PLATEAU); EntityRegistry.registerModEntity(EntityCherryArrow.class, "biodiversityCherryArrow", 9, Biodiversity.MODID, 128, 1, true); } I had the same entity id for the arrow as for EntityGargoyle. That's what made the arrows look like gargoyles. I meant the fact that even when not in creative, no arrows are used. Edited February 10, 20178 yr by Anagkai
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