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Posted

Hello kind helper,

 

I'm having a problem with the texturing of one of my blocks, this appears to be due to it having too many (well, 2) tile entities.

 

What it should do:

I place the block, a lil algo determines its direction and the textures get assigned to the blocks sides with respect to that direction, the direction gets saved in the tile entity that belongs to the block(well, the position) and once the world gets reloaded the block will show the correct textures.

 

What it does.

I place the block, a lil algo determines its direction and the textures get assigned to the blocks sides with respect to that direction, the direction gets saved in a tile entity that belongs to the block and once the world gets reloaded the block shows the default textures indicating that something isn't working properly.

 

I can be sure that the direction gets saved properly i added a System.out to the readFromNBT function outputting the correct values on reloading the world. The Tile entity that gets loaded by my getTexture function however outputs the default direction.

 

What i did then in order to determine wether my tile entity or works or not is the following:

I added a function

	@Override
    public boolean onBlockActivated(World world, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
	if(this.hasTileEntity(world.getBlockMetadata(par2, par3, par4))){
        NosTileEntity tile = (NosTileEntity) world.getBlockTileEntity(par2, par3, par4);
        System.out.println(tile.getDirection());
        return true;
        }
	return false;
    }

 

As you can see it tells me the direction saved in the tile entity on right clicking the block, the correct one if the entity works properly, the default value if it does not. And this is where i start getting confused as the output i received was the following:

 

2013-01-11 18:43:03 [iNFO] [sTDOUT] NotSetYet  //the default value

2013-01-11 18:43:03 [iNFO] [sTDOUT] EAS            // the correct value (east)

 

So rightclicking a block once gives me 2 output values. Are there two block or entities saved in this direction? I have no idea, so if anyone could help me with this, it would be much appreciated.

 

// i turned to the wiki for help, and it had some advice on how to use tile entities but my specific problem could not be solved by anything i found there.

 

 

p.s.: The code might contain some odd things (like the damageDropped function) this is due to the fact that I'm currently working on moving from relying on metadata alone to (mostly) relying on (you guessed it) tile entities.

 

 

The Block

package newOldStuff.blocks;

import java.util.List;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockLog;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import newOldStuff.NosCommonProxy;

public class NosTimberFrameBlock extends BlockContainer {

private static final String[] subNames = { "Plain", "Diagonally-striped",
	"Diagonlly-crossed", "Vertically-striped", "Horizontally-striped", "Y-shaped",
	"Elhaz-shaped","Plain-crossed","Split"};

public NosTimberFrameBlock (int id) {
	super(id, Material.wood);
	setBurnProperties(blockID, 3, 10);
	setHardness(2.0F);
	setResistance(4.0F);
	setStepSound(soundWoodFootstep);
	setCreativeTab(CreativeTabs.tabBlock);
	setBlockName("Timber Frame");
}	

@Override
public int getBlockTexture(IBlockAccess blockAccess, int blockX, int blockY, int blockZ, int side)
{       	
	if(side == 0 || side == 1)return 0;

	int metadata = blockAccess.getBlockMetadata(blockX, blockY, blockZ);
	NosTileEntity tile;

	switch(metadata){
	case 1:
	case 5:
	case 6:
	case 8:
		tile = (NosTileEntity) blockAccess.getBlockTileEntity(blockX, blockY, blockZ);
		return getBlockTextureFromSideAndMetadataAndDirection(side, metadata, tile.getDirection());
	default:return this.getBlockTextureFromSideAndMetadata(side, metadata);
	}	
}

public int getBlockTextureFromSideAndMetadataAndDirection(int side, int metadata, String direction){
	switch(metadata){
	case 1:
		if(direction == "NOR"){if(side == 3 || side == 4)return 1; else return 2;}
		if(direction == "EAS"){if(side == 3 || side == 5)return 1; else return 2;}
		if(direction == "SOU"){if(side == 3 || side == 4)return 2; else return 1;}
		if(direction == "WES"){if(side == 3 || side == 5)return 2; else return 1;}
	case 5:
		if(direction=="DNW"){return 6;}else{return 7;}
	case 6:
		if(direction=="DNW"){return 13;}else{return 14;}
	case 8:
	default: return 255;
	}		
}

@Override
    public boolean onBlockActivated(World world, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
	if(this.hasTileEntity(world.getBlockMetadata(par2, par3, par4))){
        NosTileEntity tile = (NosTileEntity) world.getBlockTileEntity(par2, par3, par4);
        System.out.println(tile.getDirection());
        return true;
        }
	return false;
    }

@Override
public int getBlockTextureFromSideAndMetadata (int side, int metadata) {
	if(side == 0 || side == 1) return 0;		
	switch(metadata){
	case 0: return 0;
	case 1: return 1;
	case 2:	return 3;
	case 3: return 4;
	case 4: return 5;
	case 5: return 6;
	case 6: return 13;
	case 7: return 12;
	case 8: return 10;
	default: return 255;
	}
}

@Override
public void onBlockPlacedBy(World theWorld, int blockX, int blockY, int blockZ, EntityLiving thePlayer) {
	NosTileEntity tile;
	switch(theWorld.getBlockMetadata(blockX, blockY, blockZ)){
	case 1:tile = (NosTileEntity)theWorld.getBlockTileEntity(blockX, blockY, blockZ);tile.setDirection(thePlayer.posX,thePlayer.posZ);break;
	case 5:
	case 6:tile = (NosTileEntity)theWorld.getBlockTileEntity(blockX, blockY, blockZ);tile.setDirection(thePlayer.posY);break;
	}
}

@Override
public String getTextureFile () {
	return NosCommonProxy.ordinaryBlocks;
}

@Override
public int damageDropped (int metadata) {
	if(metadata==9)return 1;
	if(metadata==10)return 1;
	if(metadata==11)return 1;
	if(metadata==12)return 6;		
	if(metadata==13)return 5;
	return metadata;
}

@SideOnly(Side.CLIENT)
public void getSubBlocks(int unknown, CreativeTabs tab, List subItems) {
	for (int i = 0; i < 9; i++) {
		subItems.add(new ItemStack(this, 1, i));
	}
}

public static String getSubName(int metadata){
	if(metadata==9)return subNames[1] + " " + "Timber Frame";
	if(metadata==10)return subNames[1] + " " + "Timber Frame";
	if(metadata==11)return subNames[1] + " " + "Timber Frame";
	if(metadata==12)return subNames[6] + " " + "Timber Frame";
	if(metadata==13)return subNames[5] + " " + "Timber Frame";
	return  subNames[metadata] + " " + "Timber Frame";		
}

@Override
public boolean hasTileEntity(int metadata){
	switch(metadata){
	case 1:return true;
	case 5:return true;
	case 6:return true;
	case 8:return true;
	default:return false;
	}
}

@Override
public TileEntity createNewTileEntity(World world){
	try{return new NosTileEntity();}
	catch (Exception var3){throw new RuntimeException(var3);}
}

@Override
    public TileEntity createTileEntity(World world, int metadata)
    {
            return createNewTileEntity(world);

    } 
}

The Entity

package newOldStuff.blocks;

import net.minecraft.block.BlockContainer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class NosTileEntity extends TileEntity{

private String direction = "NotSetYet";

public void setDirection(double playerY){
	if(playerY<yCoord) {this.direction = "DNW";}
	else {this.direction = "UPW";}
}

public void setDirection(double playerX, double playerZ){
	double diffX = (double)xCoord + 0.5 - playerX, diffZ = (double)zCoord + 0.5 -playerZ;

	if (Math.abs(diffX)>=Math.abs(diffZ)){
		if(diffX>0){this.direction = "WES";}
		else{this.direction = "EAS";}
	}else{
		if(diffZ>0){this.direction = "SOU";}
		else{this.direction = "NOR";}
	}
}

public void setDirection(double playerX, double playerY, double playerZ){
	//implement
}

public String getDirection(){
	return this.direction;
}

@Override
public void readFromNBT(NBTTagCompound nbt){
	super.readFromNBT(nbt);
	this.direction = nbt.getString("DIRECTION");
	//System.out.println("Tile X:"+xCoord+" Y:"+yCoord+" Z:"+zCoord+" Richtung:"+this.direction);
}

@Override
public void writeToNBT(NBTTagCompound nbt){
    super.writeToNBT(nbt);
	//System.out.println(this.direction);
	nbt.setString("DIRECTION", this.direction);
}
}

Posted

The reason you get 2 outputs is because the code gets run both server and client side, as even single player is on a server now. As for the textures not working properly, you may need to sync the server and client tile entities using packets.

Posted

Thanks for your advice,

i will have a look into how to do that tomorrow as it is already have past eleven in the evening over here.

I hope i can now get it to work on my own, but there also a chance that might have further questions about how to do this properly. ^^

 

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