Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Edited server version throws a LoaderException. Something to do with the Proxy

Featured Replies

Posted

So, my mod works perfectly well Clientside, however when I try to run up the server version, I get this error:

 

[sEVERE] Encountered an unexpected exception LoaderException
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:69)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:345)
at net.minecraft.server.dedicated.DedicatedServer.startServer(DedicatedServer.java:64)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: cpw.mods.fml.common.LoaderException
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:62)
... 27 more

 

My Proxy class, if it's anything to do with it:

 

package com.crystals;
public class CrystalProxy {
public void registerRenderThings(){};
}

 

Thanks!

 

 

Your main mod class should look something like this:

 

@SidedProxy(@SidedProxy(clientSide = "path.to.YOUR_CLIENT_PROXY", serverSide = "com.crystals.CrystalProxy)
//add your own package name + Client Proxy name up there.
public static CrystalProxy proxy;

 

The CrystalProxy can stay as it was.

 

And finally the ClientProxy:

package com.crystals;

public class CrystalClientProxy {

        @Override
public void registerRenderThings()
        {
         MinecraftForgeClient.preLoadTexture("You block texture path");
         MinecraftForgeClient.preLoadTexture("Your item texture path");
        };
}

  • Author

Ah, that makes a lot of sense.

 

Yeah, after reading through and making changes, I realised that I had entirely forgotten to put anything inside the class that the server points to.

 

Just made the changes, everything shapes out. Server launches without issue. Thank you so much!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.