Posted January 17, 201312 yr So I have a GUI button that is set up to exchange so many player levels for an item, and this item is dropped in the world infront of the player. Hwwever, when the item is dropped, it is unpickup-able, almost as if it were only on the client side. Is this the case? Is there a particular check I can use to make it spawn server side? Or is this a job for a packethandler?
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