Jump to content

Recommended Posts

Posted

Sorry for posting again.........

 

As the title says, I can't get my stupid animal to spawn naturally in the world. It appears and works fine with a spawn egg, but it won't appear naturally.

 

My class EntityPenguin is the base class and extends EntityTameable. All other penguin types extend from it and are the classes I need to actually spawn into the world. Below is the code I am currently using to attempt to spawn the stupid animal. (I wasn't originally registering both EntityPenguin and EntityBluePenguin, but I figured that my be my issue. If anyone can let me know if this is necessary, I would appreciate. If you can help me fix the issue entirely, I would greatly appreciate it)

 

Mod File

       public static int startEntityId = 400;

        @Init
public void load(FMLInitializationEvent event) {
	proxy.registerRenderInformation();

	EntityRegistry.registerModEntity(EntityPenguin.class, "Bass Penguin", 1, this, 0, 10, true);
	EntityRegistry.registerModEntity(EntityBluePenguin.class, "Penguin", 2, this, 80, 3, true);

	EntityRegistry.addSpawn(EntityBluePenguin.class, 10, 2, 8, EnumCreatureType.creature, BiomeGenBase.frozenOcean,
		BiomeGenBase.frozenRiver, BiomeGenBase.iceMountains, BiomeGenBase.icePlains, BiomeGenBase.taiga,
		BiomeGenBase.taigaHills);

	LanguageRegistry.instance().addStringLocalization("entity.wog890_WogCreeperSheep.Penguin.name", "Penguin");

	registerEntityEgg(EntityBluePenguin.class, 0x27A3F5, 0xffffff);
}

public static void registerEntityEgg(Class<? extends Entity> entity, int primaryColor, int secondaryColor) {
	int id = getUniqueEntityId();
	EntityList.IDtoClassMapping.put(id, entity);
	EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));
}

public static int getUniqueEntityId() {
	do {
		startEntityId++;
	}
	while (EntityList.getStringFromID(startEntityId) != null);

	return startEntityId;
}

 

Client Proxy File

                RenderingRegistry.registerEntityRenderingHandler(EntityPenguin.class,
		new RenderPenguin(new ModelPenguin(), 0.5F));
	RenderingRegistry.registerEntityRenderingHandler(EntityBluePenguin.class,
		new RenderPenguin(new ModelPenguin(), 0.5F));

Posted

So continuing this highly annoying situation, I have realized that since extending EntityPenguin, my cute little animals spaz out like crazy anytime they move. Previously all the info was in one file (EntityPenguin) I only recently split it up, using EntityPenguin as the base class and, and then creating separate classes for the specific animal type.

 

The movements were working before. I know this for a fact. They only stopped working when I started extending EntityPenguin. Anyone know what's might be going on?

Posted

I managed to solve my spawning issue. I was missing a function in my mod file for registering the entity. I'm still having troubles figuring out why my penguin is spazing out when it moves though. I have added abstract to my class method in EntityPenguin. Anyone know anything else that has to be done when creating a entity class to be extended.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yep I did upgrade just because it showed me a new version available.  I'll redownload the mod list and make sure anything works.  Thanks!
    • The latest log was taken down by pastebin for some reason. Did you try removing the mods you added? The mods you updated, was there a specific reason you updated, or just because? It's possible the updates introduced incompatibilitie, or even need a newer build of forge. If you didn't need the updates for a specific reason, you could also try downgrading those mods.
    • Please read the FAQ, and post logs as described there. https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/
    • I am using forge 1.20.1 (version 47.3.0). My pc has an RTX 4080 super and an i9 14900 KF, I am on the latest Nvidia graphics driver, latest windows 10 software, I have java 23, forge 1.12.2 works and so does all vanilla versions but for some reason no version of forge 1.20.1 works and instead the game just crashes with the error code "-1." I have no mods in my mods fodler, I have deleted my options.txt and forge.cfg files in case my settings were causing a crash and have tried removing my forge version from the installations folder and reinstalling but no matter what I still crash with the same code and my log doesn't tell me anything: 18:34:53.924 game 2025-02-06 18:34:53,914 main WARN Advanced terminal features are not available in this environment 18:34:54.023 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mrmirchi, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\aryam\AppData\Roaming\.minecraft, --assetsDir, C:\Users\aryam\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 2db00ea8d678420a8956109a85d90e9d, --accessToken, ????????, --clientId, ZWI3NThkNzMtNmNlZS00MGI5LTgyZTgtYmZkNzcwMTM5MGMx, --xuid, 2535436222989555, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\aryam\AppData\Roaming\.minecraft\quickPlay\java\1738838092785.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] 18:34:54.027 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 18:34:54.132 game [18:34:54] [main/INFO] [ne.mi.fm.lo.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow 18:34:54.191 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 18:34:54.303 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 18:34:54.367 monitor Process Monitor Process crashed with exit code -1     screenshot of log: https://drive.google.com/file/d/1WdkH88H865XErvmIqAKjlg7yrmj8EYy7/view?usp=sharing
    • I am currently working on a big mod, but I'm having trouble with my tabs, I want to find a way to add tabs inside tabs, like how in mrcrayfishes furniture mod, his furniture tab has multiple other sub tabs to them, so i know it is possible but i just don't know how it is possible, any help would be appreciated, thanks
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.