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Posted

Ever felt like a pansy while jumping your way over the stair-step terrain of Minecraft? Ever thought that your deaths weren't dramatic enough? Ever felt that sitting in lava lacked impact?

 

In short, have you ever wanted Minecraft to sound like a 1996 game?

 

Player Sounds does that for you. Install this mod and you'll jump like the Quake guy does. HUP! Wind up getting killed? Prepare to scream like a C&C 1 infantryman. Step in lava or into a fireplace? It HURTS... and your character won't be afraid to express it.

 

Just stick the mod file in your .minecraft/mods/ directory and you're ready to go. Other players in SMP ought to make the sounds as well, but I haven't tested it in an actual SMP environment yet - any takers?

 

(MC r1.4.6/r1.4.7)

Mod file: http://www.mediafire.com/download.php?yddlfs41fc9efn4

Source: http://www.mediafire.com/download.php?utmh8v89d982qd4

 

Feel free to use the source in any way you wish, but if you distribute this mod or a modified version of it, then you must include your modified source code as well (though it's not particularly complicated and you could probably do it better on your own...).

  • 2 years later...
Posted

It's now updated for MC r1.7.10 and finally has proper SMP support (read: sounds from other players). If the server doesn't have this mod installed, you're only going to hear your own jump sounds.

 

(you'll need to copy the links manually, Forge's forum software breaks them)

Mod file: http://www.mediafire.com/download/lj1fi8q3u4ddbe7/Player_Sounds_v2.0_[MC_r1.7.10].jar

Source file: http://www.mediafire.com/download/lj1fi8q3u4ddbe7/Player_Sounds_v2.0_[MC_r1.7.10].jar

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    • Please post logs as described in the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/), they will contain information that may help.  
    • I've been trying to find a solution for this for the past few days and cant seem to find it anywhere.   What i want to do is basically set my player's head pitch without the server noticing it. Basically client-side change.   Is there a way to do this? With mixins or anything else?   Thanks in advance.
    • Did you ever find a solution to this
    • I have followed a tutorial on how to generate ores for my mod though the data files have not been generated despite me running data in my IDE.  I have looked over and compared my code multiple times and the only differences are either with the IDs or with unnecessary code because of what my mod is (The mod is for the End so I don't need the Overworld or Nether ores), my folders are all in the right structure and no warnings are present when ran. I have been trying to figure this out for a few days now so help would be much appreciated.  The tutorial I was following.  My code -  public class ModBiomeModifiers { public static final ResourceKey<BiomeModifier> ADD_GAZITE_ORE = registerKey("add_gazite_ore"); public static final ResourceKey<BiomeModifier> TRANSCENDINE_GAZITE_ORE = registerKey("add_transcendine_ore"); public static void bootstrap(BootstrapContext<BiomeModifier> context) { var placedFeature = context.lookup(Registries.PLACED_FEATURE); var biomes = context.lookup(Registries.BIOME); context.register(ADD_GAZITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_END), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.GAZITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); context.register(TRANSCENDINE_GAZITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_END), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.TRANSCENDINE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); } private static ResourceKey<BiomeModifier> registerKey(String name) { return ResourceKey.create(ForgeRegistries.Keys.BIOME_MODIFIERS, ResourceLocation.fromNamespaceAndPath(EchoingEnd.MOD_ID, name)); } } The tutorial's code -  public class ModBiomeModifiers { public static final ResourceKey<BiomeModifier> ADD_ALEXANDRITE_ORE = registerKey("add_alexandrite_ore"); public static final ResourceKey<BiomeModifier> ADD_NETHER_ALEXANDRITE_ORE = registerKey("add_nether_alexandrite_ore"); public static final ResourceKey<BiomeModifier> ADD_END_ALEXANDRITE_ORE = registerKey("add_end_alexandrite_ore"); public static void bootstrap(BootstrapContext<BiomeModifier> context) { var placedFeature = context.lookup(Registries.PLACED_FEATURE); var biomes = context.lookup(Registries.BIOME); context.register(ADD_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_OVERWORLD), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.ALEXANDRITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); // Individual Biomes // context.register(ADD_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( // HolderSet.direct(biomes.getOrThrow(Biomes.PLAINS), biomes.getOrThrow(Biomes.BAMBOO_JUNGLE)), // HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.ALEXANDRITE_ORE_PLACED_KEY)), // GenerationStep.Decoration.UNDERGROUND_ORES)); context.register(ADD_NETHER_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_NETHER), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.NETHER_ALEXANDRITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); context.register(ADD_END_ALEXANDRITE_ORE, new ForgeBiomeModifiers.AddFeaturesBiomeModifier( biomes.getOrThrow(BiomeTags.IS_END), HolderSet.direct(placedFeature.getOrThrow(ModPlacedFeatures.END_ALEXANDRITE_ORE_PLACED_KEY)), GenerationStep.Decoration.UNDERGROUND_ORES)); } private static ResourceKey<BiomeModifier> registerKey(String name) { return ResourceKey.create(ForgeRegistries.Keys.BIOME_MODIFIERS, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, name)); } }   ModConfiguredFeatures:   My code -  public class ModConfiguredFeatures { public static final ResourceKey<ConfiguredFeature<?, ?>> GAZITE_ORE_KEY = registerKey("gazite_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> TRANSCENDINE_ORE_KEY = registerKey("transcendine_ore"); public static void bootstrap(BootstrapContext<ConfiguredFeature<?, ?>> context) { RuleTest endReplaceables = new BlockMatchTest(Blocks.END_STONE); register(context, GAZITE_ORE_KEY, Feature.ORE, new OreConfiguration(endReplaceables, ModBlocks.GAZITE_ORE.get().defaultBlockState(), 4)); register(context, TRANSCENDINE_ORE_KEY, Feature.ORE, new OreConfiguration(endReplaceables, ModBlocks.TRANSCENDINE_ORE.get().defaultBlockState(), 8)); List<OreConfiguration.TargetBlockState> EndOres = List.of( OreConfiguration.target(endReplaceables, ModBlocks.GAZITE_ORE.get().defaultBlockState()), OreConfiguration.target(endReplaceables, ModBlocks.TRANSCENDINE_ORE.get().defaultBlockState())); } public static ResourceKey<ConfiguredFeature<?, ?>> registerKey(String name) { return ResourceKey.create(Registries.CONFIGURED_FEATURE, ResourceLocation.fromNamespaceAndPath(EchoingEnd.MOD_ID, name)); } private static <FC extends FeatureConfiguration, F extends Feature<FC>> void register(BootstrapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> key, F feature, FC configuration) { context.register(key, new ConfiguredFeature<>(feature, configuration)); } }   The tutorial's code - public class ModConfiguredFeatures { public static final ResourceKey<ConfiguredFeature<?, ?>> OVERWORLD_ALEXANDRITE_ORE_KEY = registerKey("alexandrite_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> NETHER_ALEXANDRITE_ORE_KEY = registerKey("nether_alexandrite_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> END_ALEXANDRITE_ORE_KEY = registerKey("end_alexandrite_ore"); public static void bootstrap(BootstrapContext<ConfiguredFeature<?, ?>> context) { RuleTest stoneReplaceables = new TagMatchTest(BlockTags.STONE_ORE_REPLACEABLES); RuleTest deepslateReplaceables = new TagMatchTest(BlockTags.DEEPSLATE_ORE_REPLACEABLES); RuleTest netherrackReplaceables = new BlockMatchTest(Blocks.NETHERRACK); RuleTest endReplaceables = new BlockMatchTest(Blocks.END_STONE); List<OreConfiguration.TargetBlockState> overworldAlexandriteOres = List.of( OreConfiguration.target(stoneReplaceables, ModBlocks.ALEXANDRITE_ORE.get().defaultBlockState()), OreConfiguration.target(deepslateReplaceables, ModBlocks.ALEXANDRITE_DEEPSLATE_ORE.get().defaultBlockState())); register(context, OVERWORLD_ALEXANDRITE_ORE_KEY, Feature.ORE, new OreConfiguration(overworldAlexandriteOres, 9)); register(context, NETHER_ALEXANDRITE_ORE_KEY, Feature.ORE, new OreConfiguration(netherrackReplaceables, ModBlocks.ALEXANDRITE_NETHER_ORE.get().defaultBlockState(), 9)); register(context, END_ALEXANDRITE_ORE_KEY, Feature.ORE, new OreConfiguration(endReplaceables, ModBlocks.ALEXANDRITE_END_ORE.get().defaultBlockState(), 9)); } public static ResourceKey<ConfiguredFeature<?, ?>> registerKey(String name) { return ResourceKey.create(Registries.CONFIGURED_FEATURE, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, name)); } private static <FC extends FeatureConfiguration, F extends Feature<FC>> void register(BootstrapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> key, F feature, FC configuration) { context.register(key, new ConfiguredFeature<>(feature, configuration)); } }   ModPlacedFeatures:   My code - public class ModPlacedFeatures { public static final ResourceKey<PlacedFeature> GAZITE_ORE_PLACED_KEY = registerKey("gazite_ore_placed"); public static final ResourceKey<PlacedFeature> TRANSCENDINE_ORE_PLACED_KEY = registerKey("transcendine_ore_placed"); public static void bootstrap(BootstrapContext<PlacedFeature> context) { var configuredFeatures = context.lookup(Registries.CONFIGURED_FEATURE); register(context, GAZITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.GAZITE_ORE_KEY), ModOrePlacement.commonOrePlacement(9, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(71)))); register(context, TRANSCENDINE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.GAZITE_ORE_KEY), ModOrePlacement.rareOrePlacement(6, HeightRangePlacement.uniform(VerticalAnchor.absolute(-32), VerticalAnchor.absolute(71)))); } private static ResourceKey<PlacedFeature> registerKey(String name) { return ResourceKey.create(Registries.PLACED_FEATURE, ResourceLocation.fromNamespaceAndPath(EchoingEnd.MOD_ID, name)); } private static void register(BootstrapContext<PlacedFeature> context, ResourceKey<PlacedFeature> key, Holder<ConfiguredFeature<?, ?>> configuration, List<PlacementModifier> modifiers) { context.register(key, new PlacedFeature(configuration, List.copyOf(modifiers))); } }   the tutorial's code -  public class ModPlacedFeatures { public static final ResourceKey<PlacedFeature> ALEXANDRITE_ORE_PLACED_KEY = registerKey("alexandrite_ore_placed"); public static final ResourceKey<PlacedFeature> NETHER_ALEXANDRITE_ORE_PLACED_KEY = registerKey("nether_alexandrite_ore_placed"); public static final ResourceKey<PlacedFeature> END_ALEXANDRITE_ORE_PLACED_KEY = registerKey("end_alexandrite_ore_placed"); public static void bootstrap(BootstrapContext<PlacedFeature> context) { var configuredFeatures = context.lookup(Registries.CONFIGURED_FEATURE); register(context, ALEXANDRITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.OVERWORLD_ALEXANDRITE_ORE_KEY), ModOrePlacement.commonOrePlacement(12, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(80)))); register(context, NETHER_ALEXANDRITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.NETHER_ALEXANDRITE_ORE_KEY), ModOrePlacement.commonOrePlacement(12, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(80)))); register(context, END_ALEXANDRITE_ORE_PLACED_KEY, configuredFeatures.getOrThrow(ModConfiguredFeatures.END_ALEXANDRITE_ORE_KEY), ModOrePlacement.commonOrePlacement(12, HeightRangePlacement.uniform(VerticalAnchor.absolute(-64), VerticalAnchor.absolute(80)))); } private static ResourceKey<PlacedFeature> registerKey(String name) { return ResourceKey.create(Registries.PLACED_FEATURE, ResourceLocation.fromNamespaceAndPath(TutorialMod.MOD_ID, name)); } private static void register(BootstrapContext<PlacedFeature> context, ResourceKey<PlacedFeature> key, Holder<ConfiguredFeature<?, ?>> configuration, List<PlacementModifier> modifiers) { context.register(key, new PlacedFeature(configuration, List.copyOf(modifiers))); } }   ModOrePlacement:   My code -  public class ModOrePlacement { public static List<PlacementModifier> orePlacement(PlacementModifier pCountPlacement, PlacementModifier pHeightRange) { return List.of(pCountPlacement, InSquarePlacement.spread(), pHeightRange, BiomeFilter.biome()); } public static List<PlacementModifier> commonOrePlacement(int pCount, PlacementModifier pHeightRange) { return orePlacement(CountPlacement.of(pCount), pHeightRange); } public static List<PlacementModifier> rareOrePlacement(int pChance, PlacementModifier pHeightRange) { return orePlacement(RarityFilter.onAverageOnceEvery(pChance), pHeightRange); } }   The tutorial's code -  public class ModOrePlacement { public static List<PlacementModifier> orePlacement(PlacementModifier pCountPlacement, PlacementModifier pHeightRange) { return List.of(pCountPlacement, InSquarePlacement.spread(), pHeightRange, BiomeFilter.biome()); } public static List<PlacementModifier> commonOrePlacement(int pCount, PlacementModifier pHeightRange) { return orePlacement(CountPlacement.of(pCount), pHeightRange); } public static List<PlacementModifier> rareOrePlacement(int pChance, PlacementModifier pHeightRange) { return orePlacement(RarityFilter.onAverageOnceEvery(pChance), pHeightRange); } }  
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