Posted January 19, 201312 yr The title says it all. When I make a tile entity, the coordinates are 0 and the worldObj is null. I've figured out how to initialise the tile entity with the coordinates and save it in NBT tags when I save the world, but unfortunately I can't save the world object in NBT tags. So how do I let tile entities access the world object?
January 21, 201312 yr Author Thanks for your reply. Yes, I was doing it wrong, and I've got it working now.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.