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How to let tile entities access the world?


Floppygunk

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The title says it all. When I make a tile entity, the coordinates are 0 and the worldObj is null. I've figured out how to initialise the tile entity with the coordinates and save it in NBT tags when I save the world, but unfortunately I can't save the world object in NBT tags. So how do I let tile entities access the world object?

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