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Posted

Hi,

 

let's say i wanted to create an items that allows users to write a note to other players. So it would be an item that opens up a GUI (similar to sign) when right-clicking on another player to enter a message, and on confirmation, that note would be placed in the target player's inventory.

 

The way I see it, there are two possible ways to handle this:

 

1. In the scope of the acting player using the onItemRightClick event and checking if the player aims at another player.

2. In the scope of the target player using the processInitialInteract or processInteract event (like the lead code does, for example).

 

Pro option 1: It is all handled in the acting player's scope (which i feel is the way it should be)

Pro option 2: It is automatically handled when a player right clicks another player, no checking for "aiming a player" necessary.

 

Which one would be the most appropriate option?

Edited by Xaser

I recommend handling it in an override of Item#itemInteractionForEntity, which is called when a player right clicks your item on an entity.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Oh yeah that makes sense.. completely missed that method. thanks.

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